Lines Matching refs:mat4_v

1746 	GLint mat4_v			= ctx.glGetUniformLocation(program.getProgram(), "mat4_v");	// mat4  in uniform_matrixfv_incompatible_type()  local
1750 if (mat4_v == -1 || sampler_f == -1) in uniform_matrixfv_incompatible_type()
1760 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1762 ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1764 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1767 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1769 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1771 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1773 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1775 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1777 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1868 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 in uniform_matrixfv_invalid_count() local
1871 if (mat4_v == -1) in uniform_matrixfv_invalid_count()
1881 ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1883 ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1885 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1888 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1890 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1892 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1894 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1896 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1898 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()