Lines Matching refs:GL_TEXTURE_3D
121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
135 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture()
150 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture()
169 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture()
2662 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d()
2667 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d()
2672 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2677 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0); in teximage3d()
2679 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in teximage3d()
2684 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2686 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage3d()
2688 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage3d()
2690 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV… in teximage3d()
2692 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); in teximage3d()
2713 ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2732 …ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in teximage3d_max_level()
2746 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2748 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2750 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2752 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2784 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in teximage3d_max_width_height_depth()
2786 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in teximage3d_max_width_height_depth()
2788 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in teximage3d_max_width_height_depth()
2790 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, … in teximage3d_max_width_height_depth()
2809 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2811 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2839 ctx.glBindTexture (GL_TEXTURE_3D, texture); in teximage3d_invalid_buffer_target()
2846 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_buffer_target()
2852 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_buffer_target()
2858 …ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, … in teximage3d_invalid_buffer_target()
2874 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d()
2875 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2886 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2891 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in texsubimage3d()
2896 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d()
2898 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2900 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2902 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); in texsubimage3d()
2904 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); in texsubimage3d()
2915 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_level()
2916 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_level()
2924 ctx.glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_level()
2944 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_max_level()
2945 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_max_level()
2954 …ctx.glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BY… in texsubimage3d_max_level()
2970 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_offset()
2971 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2979 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2981 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2983 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
2985 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_offset()
3017 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_offset()
3018 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
3022 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
3027 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
3032 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_offset()
3042 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
3044 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
3046 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
3048 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_neg_width_height()
3073 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_buffer_target()
3074 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_buffer_target()
3084 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_buffer_target()
3090 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d_invalid_buffer_target()
3097 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d_invalid_buffer_target()
3100 …ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (co… in texsubimage3d_invalid_buffer_target()
3116 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d()
3117 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d()
3131 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_neg_level()
3132 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_neg_level()
3138 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_neg_level()
3165 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_max_level()
3166 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_max_level()
3172 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_max_level()
3199 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_offset()
3200 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_neg_offset()
3203 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
3205 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
3207 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
3209 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4); in copytexsubimage3d_neg_offset()
3220 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_invalid_offset()
3221 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_invalid_offset()
3224 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_invalid_offset()
3229 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4); in copytexsubimage3d_invalid_offset()
3234 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4); in copytexsubimage3d_invalid_offset()
3245 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_width_height()
3246 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_neg_width_height()
3249 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4); in copytexsubimage3d_neg_width_height()
3254 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4); in copytexsubimage3d_neg_width_height()
3267 ctx.glBindTexture (GL_TEXTURE_3D, texture[0]); in copytexsubimage3d_incomplete_framebuffer()
3268 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage3d_incomplete_framebuffer()
3276 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage3d_incomplete_framebuffer()
3440 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, … in compressedtexsubimage3d()
3638 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
3767 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in texstorage3d()
3771 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, 0, 4, 4, 4); in texstorage3d()
3773 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4); in texstorage3d()
3787 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); in texstorage3d()
3789 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); in texstorage3d()
3791 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); in texstorage3d()
3793 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); in texstorage3d()
3820 ctx.glBindTexture (GL_TEXTURE_3D, 0); in texstorage3d_invalid_binding()
3821 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3835 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texstorage3d_invalid_binding()
3836 ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); in texstorage3d_invalid_binding()
3838 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3840 ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); in texstorage3d_invalid_binding()
3842 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3868 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in texstorage3d_invalid_levels()
3871 ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_levels()
3873 ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); in texstorage3d_invalid_levels()
3887 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); in texstorage3d_invalid_levels()
3889 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); in texstorage3d_invalid_levels()
3891 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); in texstorage3d_invalid_levels()
3893 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); in texstorage3d_invalid_levels()