Lines Matching refs:glTexParameteriv

2003 	ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);  in texparameteriv()
2005 ctx.glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]); in texparameteriv()
2007 ctx.glTexParameteriv(0, 0, &params[0]); in texparameteriv()
2013 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]); in texparameteriv()
2015 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]); in texparameteriv()
2017 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]); in texparameteriv()
2019 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]); in texparameteriv()
2021 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]); in texparameteriv()
2023 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]); in texparameteriv()
2025 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]); in texparameteriv()
2027 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]); in texparameteriv()
2029 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]); in texparameteriv()
2031 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]); in texparameteriv()
2033 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]); in texparameteriv()
2035 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]); in texparameteriv()
2040 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]); in texparameteriv()
2042 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]); in texparameteriv()
2047 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameteriv()
2049 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]); in texparameteriv()
2051 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]); in texparameteriv()
2053 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]); in texparameteriv()
2055 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[0]); in texparameteriv()
2057 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]); in texparameteriv()
2059 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, &params[0]); in texparameteriv()
2061 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, &params[0]); in texparameteriv()
2063 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, &params[0]); in texparameteriv()
2065 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, &params[0]); in texparameteriv()
2070 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameteriv()
2072 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, &params[0]); in texparameteriv()
2074 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, &params[0]); in texparameteriv()
2076 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, &params[0]); in texparameteriv()
2078 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, &params[0]); in texparameteriv()
2080 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]); in texparameteriv()
2082 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, &params[0]); in texparameteriv()
2084 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, &params[0]); in texparameteriv()
2086 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, &params[0]); in texparameteriv()
2088 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, &params[0]); in texparameteriv()
2095 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &params[0]); in texparameteriv()
2101 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, &params[0]); in texparameteriv()