Lines Matching refs:getTessellationNumOutputPatchVertices
263 buf << "layout(vertices=" << program->getTessellationNumOutputPatchVertices() << ") out;\n"; in getShaderTypeDeclarations()
484 DE_ASSERT(program->getTessellationNumOutputPatchVertices() > 0); in writeVariableReadAccumulateExpression()
485 for (int ndx = 0; ndx < (int)program->getTessellationNumOutputPatchVertices(); ++ndx) in writeVariableReadAccumulateExpression()
1748 retVal.numInputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1749 retVal.numInputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1750 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1753 retVal.numOutputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1754 retVal.numOutputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1755 retVal.numOutputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1760 retVal.numInputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1761 retVal.numInputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1762 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()