Lines Matching refs:LOG_CALL
98 #define LOG_CALL(CALL) do \ macro
1370 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1372 LOG_CALL(glBindProgramPipeline(0)); in testCurrentProgPriority()
1374 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority()
1376 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority()
1378 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority()
1379 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1381 LOG_CALL(glBindProgramPipeline(0)); in testCurrentProgPriority()
1382 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority()
1424 LOG_CALL(glBindProgramPipeline(pipeline.getPipeline())); in testActiveProgramUniform()
1440 LOG_CALL(glBindProgramPipeline(0)); in testActiveProgramUniform()
1442 LOG_CALL(glUseProgram(changeName)); in testActiveProgramUniform()
1444 LOG_CALL(glUseProgram(0)); in testActiveProgramUniform()
1465 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_VERTEX_SHADER, &queryVtx))); in testPipelineQueryPrograms()
1469 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_FRAGMENT_SHADER, &queryFrg))); in testPipelineQueryPrograms()
1482 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1491 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()