Lines Matching refs:shaderImageFormatStr
1165 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
1185 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()
1424 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local
1436 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()
1437 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()
2019 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2031 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2033 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2416 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2428 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2430 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2599 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2617 …"layout (" + shaderImageFormatStr + ", binding=0) " + qualifierName + " uniform " + shaderImageTyp… in iterate()
2814 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2826 …"layout (" + shaderImageFormatStr + ", binding=0) " + shaderImageAccessStr + " uniform " + shaderI… in iterate()