Lines Matching refs:callNdx
56 for (int callNdx = 0; callNdx < (int)valueChain.size(); ++callNdx) in validateSortedAtomicRampAdditionValueChain() local
57 …chainDelta[callNdx] = ((callNdx + 1 == (int)valueChain.size()) ? (sumValue) : (valueChain[callNdx+… in validateSortedAtomicRampAdditionValueChain()
63 for (int callNdx = 0; callNdx < (int)valueChain.size(); ++callNdx) in validateSortedAtomicRampAdditionValueChain() local
65 if ((int)chainDelta[callNdx] != callNdx+1) in validateSortedAtomicRampAdditionValueChain()
67 invalidOperationNdx = callNdx; in validateSortedAtomicRampAdditionValueChain()
68 errorDelta = chainDelta[callNdx]; in validateSortedAtomicRampAdditionValueChain()
69 errorExpected = callNdx+1; in validateSortedAtomicRampAdditionValueChain()
109 for (int callNdx = 0; callNdx < numElements; ++callNdx) in generateShuffledRamp() local
110 ramp[callNdx] = callNdx + 1; in generateShuffledRamp()
2232 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2236 << "Call " << callNdx << ": u_atomicDelta = " << deltas[callNdx] in iterate()
2239 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
2240 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffers[callNdx]); in iterate()
2283 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2285 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate()
2286 readBuffer(gl, GL_SHADER_STORAGE_BUFFER, m_workSize, intermediateResults[callNdx]); in iterate()
2298 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2299 valueChain[callNdx] = intermediateResults[callNdx][valueNdx]; in iterate()
2475 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2478 gl.uniform1ui(evenCallNdxLocation, (deUint32)callNdx); in iterate()
2482 gl.uniform1ui(oddCallNdxLocation, (deUint32)callNdx); in iterate()
2736 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2740 << "Call " << callNdx << ": u_atomicDelta = " << deltas[callNdx] in iterate()
2743 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
2744 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffers[callNdx]); in iterate()
2787 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2789 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate()
2790 readBuffer(gl, GL_SHADER_STORAGE_BUFFER, m_workSize * m_workSize, intermediateResults[callNdx]); in iterate()
2802 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2803 valueChain[callNdx] = intermediateResults[callNdx][valueNdx]; in iterate()
2810 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2811 …chainDelta[callNdx] = ((callNdx + 1 == m_numCalls) ? (sumValue) : (valueChain[callNdx+1])) - value… in iterate()
3049 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local