Lines Matching refs:CASE_TRIANGLES
134 CASE_TRIANGLES = 0, enumerator
299 gl.patchParameteri(GL_PATCH_VERTICES, (m_case == CASE_TRIANGLES) ? (3): (4)); in iterate()
347 if (m_case == CASE_TRIANGLES) in getTessellationControlSource()
378 …<< ((m_case == CASE_TRIANGLES) ? ("triangles") : (m_case == CASE_QUADS) ? ("quads") : ("isolines")) in getTessellationEvaluationSource()
388 if (m_case == CASE_TRIANGLES) in getTessellationEvaluationSource()
441 CASE_TRIANGLES = 0, enumerator
533 const int numPrimitiveVertices = (m_case == CASE_TRIANGLES) ? (3) : (2); in iterate()
604 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate()
650 "layout(vertices = " << ((m_case == CASE_TRIANGLES) ? (3) : (2)) << ") out;\n" in getTessellationControlSource()
661 if (m_case == CASE_TRIANGLES) in getTessellationControlSource()
684 << ((m_case == CASE_TRIANGLES) ? ("triangles") : ("isolines")) in getTessellationEvaluationSource()
694 if (m_case == CASE_TRIANGLES) in getTessellationEvaluationSource()
727 if (m_case == CASE_TRIANGLES) in getGeometrySource()
3074 …hange", "Passthrough geometry shader has no effect", IdentityGeometryShaderCase::CASE_TRIANGLES)); in init()
3080 … "Passthrough tessellation shader has no effect", IdentityTessellationShaderCase::CASE_TRIANGLES)); in init()