Lines Matching refs:getRenderContext

113 	return specializeShader(source, m_context.getRenderContext().getType());  in getVertexSource()
126 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource()
175 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTy… in init()
206 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in init()
219 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_patchBuffer); in deinit()
228 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
270 const glu::ShaderProgram program (m_context.getRenderContext(), sources); in iterate()
271 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
308 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); in iterate()
367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource()
481 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTy… in init()
510 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in init()
523 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_dataBuffer); in deinit()
530 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
571 const glu::ShaderProgram program (m_context.getRenderContext(), sources); in iterate()
572 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
608 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); in iterate()
674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
705 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
760 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource()
871 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in init()
874 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTy… in init()
921 m_feedbackProgram = new glu::ShaderProgram(m_context.getRenderContext(), in init()
934 m_nonFeedbackProgram = new glu::ShaderProgram(m_context.getRenderContext(), in init()
954 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_patchBuffer); in deinit()
960 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuffer); in deinit()
966 m_context.getRenderContext().getFunctions().deleteTransformFeedbacks(1, &m_feedbackID); in deinit()
1028 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in renderWithFeedback()
1029 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback()
1030 const glu::Query primitivesGeneratedQuery (m_context.getRenderContext()); in renderWithFeedback()
1075 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); in renderWithFeedback()
1125 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in renderWithoutFeedback()
1126 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback()
1156 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); in renderWithoutFeedback()
1296 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in genTransformFeedback()
1407 return specializeShader(s_positionVertexShader, m_context.getRenderContext().getType()); in getVertexSource()
1412 return specializeShader(s_whiteOutputFragmentShader, m_context.getRenderContext().getType()); in getFragmentSource()
1461 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
1503 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
1578 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource()
1752 m_program = new glu::ShaderProgram(m_context.getRenderContext(), sources); in init()
1783 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::A… in checkExtensions()
1819 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in checkPointSizeRequirements()
1831 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in renderTo()
1834 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
1868 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); in renderTo()
2000 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
2005 return specializeShader(s_whiteOutputFragmentShader, m_context.getRenderContext().getType()); in genFragmentSource()
2033 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genTessellationControlSource()
2063 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genTessellationEvaluationSource()
2091 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genGeometrySource()
2169 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in init()
2170 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::Api… in init()
2375 m_program = new glu::ShaderProgram(m_context.getRenderContext(), sources); in init()
2389 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture); in deinit()
2433 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in renderTo()
2435 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
2460 glu::Framebuffer clearFbo(m_context.getRenderContext()); in renderTo()
2474 fbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext())); in renderTo()
2503 glu::Framebuffer readFbo(m_context.getRenderContext()); in renderTo()
2509 glu::readPixels(m_context.getRenderContext(), 0, 0, dst[layerNdx].getAccess()); in renderTo()
2515 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.front().getAccess()); in renderTo()
2566 return specializeShader(s_positionVertexShader, m_context.getRenderContext().getType()); in getVertexSource()
2579 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource()
2601 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
2629 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
2800 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometryShaderSource()
2838 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTyp… in init()
2856 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in init()
2867 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() in init()
2888 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_xfbBuf); in deinit()
2895 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
2897 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
2977 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource()
2982 return specializeShader(s_whiteOutputFragmentShader, m_context.getRenderContext().getType()); in getFragmentSource()
2999 return specializeShader(source, m_context.getRenderContext().getType()); in getTessellationControlSource()
3014 return specializeShader(source, m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
3035 return specializeShader(source, m_context.getRenderContext().getType()); in getGeometrySource()