Lines Matching refs:tessCoords
661 vector<Vec3> tessCoords; in generateReferenceTriangleTessCoords() local
667 tessCoords.push_back(Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
668 tessCoords.push_back(Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
669 tessCoords.push_back(Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
670 return tessCoords; in generateReferenceTriangleTessCoords()
678 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
679 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
680 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
688 tessCoords.push_back(Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
704 tessCoords.push_back((1.0f - f)*corners[j] + f*corners[(j+1)%3]); in generateReferenceTriangleTessCoords()
709 return tessCoords; in generateReferenceTriangleTessCoords()
745 vector<Vec3> tessCoords; in generateReferenceQuadTessCoords() local
751 tessCoords.push_back(Vec3(0.0f, 0.0f, 0.0f)); in generateReferenceQuadTessCoords()
752 tessCoords.push_back(Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceQuadTessCoords()
753 tessCoords.push_back(Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceQuadTessCoords()
754 tessCoords.push_back(Vec3(1.0f, 1.0f, 0.0f)); in generateReferenceQuadTessCoords()
755 return tessCoords; in generateReferenceQuadTessCoords()
764 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceQuadTessCoords()
765 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceQuadTessCoords()
766 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceQuadTessCoords()
767 …for (int i = 0; i < outer3; i++) { const float v = (float)i / (float)outer3; tessCoords.push_back(… in generateReferenceQuadTessCoords()
771 tessCoords.push_back(Vec3((float)(innerVtxX + 1) / (float)inner0, in generateReferenceQuadTessCoords()
775 return tessCoords; in generateReferenceQuadTessCoords()
781 vector<Vec3> tessCoords; in referenceQuadNonPointModePrimitiveCount() local
799 vector<Vec3> tessCoords; in generateReferenceIsolineTessCoords() local
803 tessCoords.push_back(Vec3((float)x / (float)outer1, in generateReferenceIsolineTessCoords()
807 return tessCoords; in generateReferenceIsolineTessCoords()