Lines Matching refs:m_numLevels
220 int m_numLevels; member in deqp::gles31::Functional::TextureCubeArraySpecCase
229 , m_numLevels (numLevels) in TextureCubeArraySpecCase()
262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
274 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
337 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
373 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
377 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
437 DE_ASSERT(m_numLevels == 1); in createTexture()
526 DE_ASSERT(m_numLevels == 1); in createTexture()
615 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
662 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
675 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
731 DE_ASSERT(m_numLevels == 1); in createTexture()