Lines Matching refs:DE_ARRAY_BEGIN

47 	float r = rnd.choose<float>(DE_ARRAY_BEGIN(components), DE_ARRAY_END(components));  in getRandomColor()
48 float g = rnd.choose<float>(DE_ARRAY_BEGIN(components), DE_ARRAY_END(components)); in getRandomColor()
49 float b = rnd.choose<float>(DE_ARRAY_BEGIN(components), DE_ARRAY_END(components)); in getRandomColor()
50 float a = rnd.choose<float>(DE_ARRAY_BEGIN(components), DE_ARRAY_END(components)); in getRandomColor()
174 …state.stencil[ndx].function = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(co… in computeRandomRenderState()
177 …state.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in computeRandomRenderState()
178 …state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
179 …state.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
186 …state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in computeRandomRenderState()
194 …state.blendRGBState.equation = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendEquationsES2), DE_ARRAY_EN… in computeRandomRenderState()
195 …state.blendRGBState.srcFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncs), DE_ARRAY_END(blend… in computeRandomRenderState()
196 …state.blendRGBState.dstFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncsDstES2), DE_ARRAY_END… in computeRandomRenderState()
198 …state.blendAState.equation = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendEquationsES2), DE_ARRAY_END… in computeRandomRenderState()
199 …state.blendAState.srcFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncs), DE_ARRAY_END(blendFu… in computeRandomRenderState()
200 …state.blendAState.dstFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncsDstES2), DE_ARRAY_END(b… in computeRandomRenderState()
204 …state.blendRGBState.equation = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendEquations), DE_ARRAY_END(b… in computeRandomRenderState()
205 …state.blendRGBState.srcFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncs), DE_ARRAY_END(blend… in computeRandomRenderState()
206 …state.blendRGBState.dstFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncs), DE_ARRAY_END(blend… in computeRandomRenderState()
208 …state.blendAState.equation = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendEquations), DE_ARRAY_END(bl… in computeRandomRenderState()
209 …state.blendAState.srcFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncs), DE_ARRAY_END(blendFu… in computeRandomRenderState()
210 …state.blendAState.dstFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(blendFuncs), DE_ARRAY_END(blendFu… in computeRandomRenderState()
243 float depth = rnd.choose<float>(DE_ARRAY_BEGIN(depthValues), DE_ARRAY_END(depthValues)); in computeRandomQuad()
251 std::fill(DE_ARRAY_BEGIN(quad.depth), DE_ARRAY_END(quad.depth), depth); in computeRandomQuad()