Lines Matching refs:blockPointers
664 void generateValues (const UniformLayout& layout, const std::map<int, void*>& blockPointers, deUint… in generateValues() argument
671 void* basePtr = blockPointers.find(blockNdx)->second; in generateValues()
1053 …& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) in generateCompareSrc() argument
1077 void* basePtr = blockPointers.find(activeBlockNdx)->second; in generateCompareSrc()
1092 …ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) in generateVertexShader() argument
1124 generateCompareSrc(src, "result", interface, layout, blockPointers, true); in generateVertexShader()
1130 …ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) in generateFragmentShader() argument
1161 generateCompareSrc(src, "result", interface, layout, blockPointers, false); in generateFragmentShader()
1399 map<int, void*> blockPointers; //!< Reference block pointers. in iterate() local
1418 blockPointers[blockNdx] = &data[0] + curOffset; in iterate()
1424 generateValues(refLayout, blockPointers, 1 /* seed */); in iterate()
1430 generateVertexShader(vtxSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
1431 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
1503 copyUniformData(glLayout, glBlockPointers, refLayout, blockPointers); in iterate()
1549 copyUniformData(glLayout, glBlockPointers, refLayout, blockPointers); in iterate()