Lines Matching full:rows
6 Matrix<double, 3, 3> A; // Fixed rows and cols. Same as Matrix3d.
7 Matrix<double, 3, Dynamic> B; // Fixed rows, dynamic cols.
19 C.rows() // size(C,1) // number of rows
31 7, 8, 9; // and then the rows are stacked.
36 MatrixXd::Identity(rows,cols) // eye(rows,cols)
37 C.setIdentity(rows,cols) // C = eye(rows,cols)
38 MatrixXd::Zero(rows,cols) // zeros(rows,cols)
39 C.setZero(rows,cols) // C = ones(rows,cols)
40 MatrixXd::Ones(rows,cols) // ones(rows,cols)
41 C.setOnes(rows,cols) // C = ones(rows,cols)
42 MatrixXd::Random(rows,cols) // rand(rows,cols)*2-1 // MatrixXd::Random returns unifo…
43 C.setRandom(rows,cols) // C = rand(rows,cols)*2-1
58 P.block(i, j, rows, cols) // P(i+1 : i+rows, j+1 : j+cols)
59 P.block<rows, cols>(i, j) // P(i+1 : i+rows, j+1 : j+cols)
68 P.topRows<rows>() // P(1:rows, :)
69 P.topRows(rows) // P(1:rows, :)
70 P.middleRows<rows>(i) // P(i+1:i+rows, :)
71 P.middleRows(i, rows) // P(i+1:i+rows, :)
72 P.bottomRows<rows>() // P(end-rows+1:end, :)
73 P.bottomRows(rows) // P(end-rows+1:end, :)
74 P.topLeftCorner(rows, cols) // P(1:rows, 1:cols)
75 P.topRightCorner(rows, cols) // P(1:rows, end-cols+1:end)
76 P.bottomLeftCorner(rows, cols) // P(end-rows+1:end, 1:cols)
77 P.bottomRightCorner(rows, cols) // P(end-rows+1:end, end-cols+1:end)
78 P.topLeftCorner<rows,cols>() // P(1:rows, 1:cols)
79 P.topRightCorner<rows,cols>() // P(1:rows, end-cols+1:end)
80 P.bottomLeftCorner<rows,cols>() // P(end-rows+1:end, 1:cols)
81 P.bottomRightCorner<rows,cols>() // P(end-rows+1:end, end-cols+1:end)