Lines Matching refs:FPS
59 struct FPS : public MachineFunctionPass { struct
61 FPS() : MachineFunctionPass(ID) { in FPS() function
279 char FPS::ID = 0;
282 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in createX86FloatingPointStackifierPass()
296 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
345 void FPS::bundleCFG(MachineFunction &MF) { in bundleCFG()
362 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock()
456 void FPS::setupBlockStack() { in setupBlockStack()
491 void FPS::finishBlockStack() { in finishBlockStack()
781 void FPS::popStackAfter(MachineBasicBlock::iterator &I) { in popStackAfter()
804 void FPS::freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned FPRegNo) { in freeStackSlotAfter()
819 FPS::freeStackSlotBefore(MachineBasicBlock::iterator I, unsigned FPRegNo) { in freeStackSlotBefore()
834 void FPS::adjustLiveRegs(unsigned Mask, MachineBasicBlock::iterator I) { in adjustLiveRegs()
897 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
921 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
948 void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) { in handleZeroArgFP()
962 void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) { in handleOneArgFP()
1023 void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) { in handleOneArgFPRW()
1132 void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) { in handleTwoArgFP()
1230 void FPS::handleCompareFP(MachineBasicBlock::iterator &I) { in handleCompareFP()
1260 void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) { in handleCondMovFP()
1289 void FPS::handleSpecialFP(MachineBasicBlock::iterator &Inst) { in handleSpecialFP()
1612 void FPS::setKillFlags(MachineBasicBlock &MBB) const { in setKillFlags()