Lines Matching refs:TODO
11 TODO: write much more on resources
22 TODO: write much more on transfers
34 TODO: document all targets. Note that both 3D and cube have restrictions
37 TODO: can buffers have a non-R8 format?
45 TODO: what about the restrictions lifted by the several later GL transform feedback extensions? How…
48 TODO: are all drivers supposed to support this? how does this work exactly? are there size limits?
51 TODO: are all drivers supposed to support this? how does this work exactly? are there size limits?
52 TODO: is there any chance of supporting GL pixel buffer object acceleration with this?
56 - TODO: what about normalization?
57 - TODO: wrap modes/other sampling state?
58 - TODO: are arbitrary formats supported? in which cases?
65 - TODO: can they be bound to an FBO?
173 - TODO: are (non)seamless cube maps supported in D3D11? how?
180 TODO: write much more on surfaces
191 TODO: write much more on sampler views