Lines Matching refs:blitter

62    if (!util_blitter_is_copy_supported(i915->blitter, dst, src,  in i915_surface_copy_render()
69 util_blitter_save_blend(i915->blitter, (void *)i915->blend); in i915_surface_copy_render()
70 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil); in i915_surface_copy_render()
71 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref); in i915_surface_copy_render()
72 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer); in i915_surface_copy_render()
73 util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs); in i915_surface_copy_render()
74 util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs); in i915_surface_copy_render()
75 util_blitter_save_viewport(i915->blitter, &i915->viewport); in i915_surface_copy_render()
76 util_blitter_save_vertex_elements(i915->blitter, i915->saved_velems); in i915_surface_copy_render()
77 util_blitter_save_vertex_buffers(i915->blitter, i915->saved_nr_vertex_buffers, in i915_surface_copy_render()
80 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer); in i915_surface_copy_render()
82 util_blitter_save_fragment_sampler_states(i915->blitter, in i915_surface_copy_render()
85 util_blitter_save_fragment_sampler_views(i915->blitter, in i915_surface_copy_render()
89 util_blitter_copy_texture(i915->blitter, dst, dst_level, ~0, dstx, dsty, dstz, in i915_surface_copy_render()
103 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer); in i915_clear_render_target_render()
118 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state); in i915_clear_render_target_render()
119 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state); in i915_clear_render_target_render()
120 i915->blitter->saved_fb_state.nr_cbufs = ~0; in i915_clear_render_target_render()
135 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer); in i915_clear_depth_stencil_render()
150 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state); in i915_clear_depth_stencil_render()
151 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state); in i915_clear_depth_stencil_render()
152 i915->blitter->saved_fb_state.nr_cbufs = ~0; in i915_clear_depth_stencil_render()