Lines Matching refs:blitter

51 	util_blitter_save_blend(rctx->blitter, rctx->queued.named.blend);  in r600_blitter_begin()
52 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->queued.named.dsa); in r600_blitter_begin()
53 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); in r600_blitter_begin()
54 util_blitter_save_rasterizer(rctx->blitter, rctx->queued.named.rasterizer); in r600_blitter_begin()
55 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); in r600_blitter_begin()
56 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); in r600_blitter_begin()
57 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); in r600_blitter_begin()
59 util_blitter_save_viewport(rctx->blitter, &rctx->queued.named.viewport->viewport); in r600_blitter_begin()
61 util_blitter_save_vertex_buffers(rctx->blitter, in r600_blitter_begin()
64 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, in r600_blitter_begin()
68 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); in r600_blitter_begin()
72 rctx->blitter, rctx->ps_samplers.n_samplers, in r600_blitter_begin()
76 rctx->blitter, rctx->ps_samplers.n_views, in r600_blitter_begin()
145 …util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth); in si_blit_uncompress_depth()
202 util_blitter_clear(rctx->blitter, fb->width, fb->height, in r600_clear()
217 util_blitter_clear_render_target(rctx->blitter, dst, color, in r600_clear_render_target()
233 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, in r600_clear_depth_stencil()
252 util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz, in r600_hw_copy_region()