Lines Matching refs:add_uniform
423 add_uniform(exec_list *instructions, glsl_symbol_table *symtab, in add_uniform() function
482 add_uniform(instructions, symtab, proto->name, type); in add_builtin_variable()
526 add_uniform(instructions, symtab, "gl_DepthRange", in generate_100ES_uniforms()
576 add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); in generate_110_uniforms()
577 add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); in generate_110_uniforms()
578 add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); in generate_110_uniforms()
579 add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); in generate_110_uniforms()
582 add_uniform(instructions, symtab, "gl_DepthRange", in generate_110_uniforms()
586 add_uniform(instructions, symtab, "gl_ClipPlane", in generate_110_uniforms()
589 add_uniform(instructions, symtab, "gl_Point", in generate_110_uniforms()
594 add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type); in generate_110_uniforms()
595 add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type); in generate_110_uniforms()
600 add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type); in generate_110_uniforms()
604 add_uniform(instructions, symtab, "gl_FrontLightModelProduct", in generate_110_uniforms()
606 add_uniform(instructions, symtab, "gl_BackLightModelProduct", in generate_110_uniforms()
612 add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type); in generate_110_uniforms()
613 add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type); in generate_110_uniforms()
615 add_uniform(instructions, symtab, "gl_TextureEnvColor", in generate_110_uniforms()
622 add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4); in generate_110_uniforms()
623 add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4); in generate_110_uniforms()
624 add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4); in generate_110_uniforms()
625 add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4); in generate_110_uniforms()
626 add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4); in generate_110_uniforms()
627 add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4); in generate_110_uniforms()
628 add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4); in generate_110_uniforms()
629 add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4); in generate_110_uniforms()
631 add_uniform(instructions, symtab, "gl_Fog", in generate_110_uniforms()
638 add_uniform(instructions, symtab, "gl_CurrentAttribVertMESA", vert_attribs); in generate_110_uniforms()
641 add_uniform(instructions, symtab, "gl_CurrentAttribFragMESA", frag_attribs); in generate_110_uniforms()