Lines Matching refs:ivec4
4 ivec4 texture(isampler1D sampler, float P, float bias);
8 ivec4 texture(isampler2D sampler, vec2 P, float bias);
12 ivec4 texture(isampler3D sampler, vec3 P, float bias);
16 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
24 ivec4 texture(isampler1DArray sampler, vec2 P, float bias);
28 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
35 ivec4 textureProj(isampler1D sampler, vec2 P, float bias);
38 ivec4 textureProj(isampler1D sampler, vec4 P, float bias);
42 ivec4 textureProj(isampler2D sampler, vec3 P, float bias);
45 ivec4 textureProj(isampler2D sampler, vec4 P, float bias);
49 ivec4 textureProj(isampler3D sampler, vec4 P, float bias);
57 ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias);
61 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
65 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
72 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias);
76 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
83 ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias);
86 ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias);
90 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
93 ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias);
97 ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias);