Lines Matching refs:textureOffset
614 /* textureOffset - no bias */
615 vec4 textureOffset( sampler1D sampler, float P, int offset);
616 ivec4 textureOffset(isampler1D sampler, float P, int offset);
617 uvec4 textureOffset(usampler1D sampler, float P, int offset);
619 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset);
620 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset);
621 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset);
623 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset);
624 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset);
625 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset);
627 vec4 textureOffset( sampler2DRect sampler, vec2 P, ivec2 offset);
628 ivec4 textureOffset(isampler2DRect sampler, vec2 P, ivec2 offset);
629 uvec4 textureOffset(usampler2DRect sampler, vec2 P, ivec2 offset);
631 float textureOffset(sampler2DRectShadow sampler, vec3 P, ivec2 offset);
633 float textureOffset(sampler1DShadow sampler, vec3 P, int offset);
634 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset);
636 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset);
637 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset);
638 uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset);
640 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset);
641 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset);
642 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset);
644 float textureOffset(sampler1DArrayShadow sampler, vec3 P, int offset);