Lines Matching refs:Uniforms
246 ubo_var = &block->Uniforms[var->location]; in set_and_process()
408 if (strcmp(old_block->Uniforms[j].Name, in link_cross_validate_uniform_block()
409 new_block->Uniforms[j].Name) != 0) in link_cross_validate_uniform_block()
412 if (old_block->Uniforms[j].Offset != in link_cross_validate_uniform_block()
413 new_block->Uniforms[j].Offset) in link_cross_validate_uniform_block()
416 if (old_block->Uniforms[j].RowMajor != in link_cross_validate_uniform_block()
417 new_block->Uniforms[j].RowMajor) in link_cross_validate_uniform_block()
431 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
435 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
436 new_block->Uniforms, in link_cross_validate_uniform_block()
437 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block()
441 &linked_block->Uniforms[i]; in link_cross_validate_uniform_block()
469 if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) { in link_update_uniform_buffer_variables()
493 struct gl_uniform_buffer_variable *ubo_var = &block->Uniforms[i]; in link_assign_uniform_block_offsets()