Lines Matching refs:v

179 VertexAttrib1NbvNV(GLuint index, const GLbyte *v)  in VertexAttrib1NbvNV()  argument
181 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV()
185 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV() argument
187 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV()
191 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV() argument
193 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvNV()
197 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV() argument
199 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvNV()
203 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV() argument
205 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvNV()
206 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvNV()
207 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvNV()
211 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV() argument
213 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvNV()
217 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV() argument
219 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvNV()
220 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvNV()
221 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvNV()
222 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvNV()
226 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV() argument
228 …LL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4bvNV()
234 VertexAttrib1NubvNV(GLuint index, const GLubyte *v) in VertexAttrib1NubvNV() argument
236 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV()
240 VertexAttrib1ubvNV(GLuint index, const GLubyte *v) in VertexAttrib1ubvNV() argument
242 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV()
246 VertexAttrib2NubvNV(GLuint index, const GLubyte *v) in VertexAttrib2NubvNV() argument
248 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV()
249 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvNV()
253 VertexAttrib2ubvNV(GLuint index, const GLubyte *v) in VertexAttrib2ubvNV() argument
255 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvNV()
259 VertexAttrib3NubvNV(GLuint index, const GLubyte *v) in VertexAttrib3NubvNV() argument
261 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV()
262 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvNV()
263 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvNV()
266 VertexAttrib3ubvNV(GLuint index, const GLubyte *v) in VertexAttrib3ubvNV() argument
268 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ubvNV()
269 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ubvNV()
273 VertexAttrib4NubvNV(GLuint index, const GLubyte *v) in VertexAttrib4NubvNV() argument
275 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV()
276 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvNV()
277 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvNV()
278 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvNV()
282 VertexAttrib4ubvNV(GLuint index, const GLubyte *v) in VertexAttrib4ubvNV() argument
284 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib4ubvNV()
285 (GLfloat)v[1], (GLfloat)v[2], in VertexAttrib4ubvNV()
286 (GLfloat)v[3])); in VertexAttrib4ubvNV()
292 VertexAttrib1NsvNV(GLuint index, const GLshort *v) in VertexAttrib1NsvNV() argument
294 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV()
298 VertexAttrib1svNV(GLuint index, const GLshort *v) in VertexAttrib1svNV() argument
300 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svNV()
304 VertexAttrib2NsvNV(GLuint index, const GLshort *v) in VertexAttrib2NsvNV() argument
306 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvNV()
307 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvNV()
311 VertexAttrib2svNV(GLuint index, const GLshort *v) in VertexAttrib2svNV() argument
313 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svNV()
317 VertexAttrib3NsvNV(GLuint index, const GLshort *v) in VertexAttrib3NsvNV() argument
319 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvNV()
320 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvNV()
321 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvNV()
325 VertexAttrib3svNV(GLuint index, const GLshort *v) in VertexAttrib3svNV() argument
327 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3svNV()
328 (GLfloat)v[2])); in VertexAttrib3svNV()
332 VertexAttrib4NsvNV(GLuint index, const GLshort *v) in VertexAttrib4NsvNV() argument
334 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvNV()
335 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvNV()
336 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvNV()
337 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvNV()
341 VertexAttrib4svNV(GLuint index, const GLshort *v) in VertexAttrib4svNV() argument
343 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svNV()
344 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svNV()
350 VertexAttrib1NusvNV(GLuint index, const GLushort *v) in VertexAttrib1NusvNV() argument
352 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvNV()
356 VertexAttrib1usvNV(GLuint index, const GLushort *v) in VertexAttrib1usvNV() argument
358 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV()
362 VertexAttrib2NusvNV(GLuint index, const GLushort *v) in VertexAttrib2NusvNV() argument
364 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvNV()
365 USHORT_TO_FLOAT(v[1]))); in VertexAttrib2NusvNV()
369 VertexAttrib2usvNV(GLuint index, const GLushort *v) in VertexAttrib2usvNV() argument
371 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvNV()
372 (GLfloat)v[1])); in VertexAttrib2usvNV()
376 VertexAttrib3NusvNV(GLuint index, const GLushort *v) in VertexAttrib3NusvNV() argument
378 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvNV()
379 USHORT_TO_FLOAT(v[1]), in VertexAttrib3NusvNV()
380 USHORT_TO_FLOAT(v[2]))); in VertexAttrib3NusvNV()
384 VertexAttrib3usvNV(GLuint index, const GLushort *v) in VertexAttrib3usvNV() argument
386 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3usvNV()
387 (GLfloat)v[2])); in VertexAttrib3usvNV()
391 VertexAttrib4NusvNV(GLuint index, const GLushort *v) in VertexAttrib4NusvNV() argument
393 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvNV()
394 USHORT_TO_FLOAT(v[1]), in VertexAttrib4NusvNV()
395 USHORT_TO_FLOAT(v[2]), in VertexAttrib4NusvNV()
396 USHORT_TO_FLOAT(v[3]))); in VertexAttrib4NusvNV()
400 VertexAttrib4usvNV(GLuint index, const GLushort *v) in VertexAttrib4usvNV() argument
402 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4usvNV()
403 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4usvNV()
409 VertexAttrib1NivNV(GLuint index, const GLint *v) in VertexAttrib1NivNV() argument
411 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
415 VertexAttrib1ivNV(GLuint index, const GLint *v) in VertexAttrib1ivNV() argument
417 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV()
421 VertexAttrib2NivNV(GLuint index, const GLint *v) in VertexAttrib2NivNV() argument
423 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
424 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()
428 VertexAttrib2ivNV(GLuint index, const GLint *v) in VertexAttrib2ivNV() argument
430 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ivNV()
434 VertexAttrib3NivNV(GLuint index, const GLint *v) in VertexAttrib3NivNV() argument
436 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
437 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()
438 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()
442 VertexAttrib3ivNV(GLuint index, const GLint *v) in VertexAttrib3ivNV() argument
444 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3ivNV()
445 (GLfloat)v[2])); in VertexAttrib3ivNV()
449 VertexAttrib4NivNV(GLuint index, const GLint *v) in VertexAttrib4NivNV() argument
451 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
452 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()
453 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()
454 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivNV()
458 VertexAttrib4ivNV(GLuint index, const GLint *v) in VertexAttrib4ivNV() argument
460 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivNV()
461 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivNV()
467 VertexAttrib1NuivNV(GLuint index, const GLuint *v) in VertexAttrib1NuivNV() argument
469 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
473 VertexAttrib1uivNV(GLuint index, const GLuint *v) in VertexAttrib1uivNV() argument
475 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivNV()
479 VertexAttrib2NuivNV(GLuint index, const GLuint *v) in VertexAttrib2NuivNV() argument
481 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
482 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV()
486 VertexAttrib2uivNV(GLuint index, const GLuint *v) in VertexAttrib2uivNV() argument
488 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivNV()
489 (GLfloat)v[1])); in VertexAttrib2uivNV()
493 VertexAttrib3NuivNV(GLuint index, const GLuint *v) in VertexAttrib3NuivNV() argument
495 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
496 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV()
497 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV()
501 VertexAttrib3uivNV(GLuint index, const GLuint *v) in VertexAttrib3uivNV() argument
503 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3uivNV()
504 (GLfloat)v[2])); in VertexAttrib3uivNV()
508 VertexAttrib4NuivNV(GLuint index, const GLuint *v) in VertexAttrib4NuivNV() argument
510 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
511 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV()
512 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV()
513 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivNV()
517 VertexAttrib4uivNV(GLuint index, const GLuint *v) in VertexAttrib4uivNV() argument
519 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivNV()
520 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivNV()
526 VertexAttrib1fvNV(GLuint index, const GLfloat *v) in VertexAttrib1fvNV() argument
528 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1fvNV()
532 VertexAttrib2fvNV(GLuint index, const GLfloat *v) in VertexAttrib2fvNV() argument
534 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2fvNV()
538 VertexAttrib3fvNV(GLuint index, const GLfloat *v) in VertexAttrib3fvNV() argument
540 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3fvNV()
544 VertexAttrib4fvNV(GLuint index, const GLfloat *v) in VertexAttrib4fvNV() argument
546 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4fvNV()
552 VertexAttrib1dvNV(GLuint index, const GLdouble *v) in VertexAttrib1dvNV() argument
554 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1dvNV()
558 VertexAttrib2dvNV(GLuint index, const GLdouble *v) in VertexAttrib2dvNV() argument
560 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2dvNV()
564 VertexAttrib3dvNV(GLuint index, const GLdouble *v) in VertexAttrib3dvNV() argument
566 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3dvNV()
570 VertexAttrib4dvNV(GLuint index, const GLdouble *v) in VertexAttrib4dvNV() argument
572 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4dvNV()
684 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB() argument
686 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvARB()
690 VertexAttrib1bvARB(GLuint index, const GLbyte *v) in VertexAttrib1bvARB() argument
692 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvARB()
696 VertexAttrib2NbvARB(GLuint index, const GLbyte *v) in VertexAttrib2NbvARB() argument
698 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvARB()
702 VertexAttrib2bvARB(GLuint index, const GLbyte *v) in VertexAttrib2bvARB() argument
704 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvARB()
708 VertexAttrib3NbvARB(GLuint index, const GLbyte *v) in VertexAttrib3NbvARB() argument
710 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvARB()
711 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvARB()
712 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvARB()
716 VertexAttrib3bvARB(GLuint index, const GLbyte *v) in VertexAttrib3bvARB() argument
718 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvARB()
722 VertexAttrib4NbvARB(GLuint index, const GLbyte *v) in VertexAttrib4NbvARB() argument
724 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvARB()
725 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvARB()
726 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvARB()
727 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvARB()
731 VertexAttrib4bvARB(GLuint index, const GLbyte *v) in VertexAttrib4bvARB() argument
733 …L_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4bvARB()
739 VertexAttrib1NubvARB(GLuint index, const GLubyte *v) in VertexAttrib1NubvARB() argument
741 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvARB()
745 VertexAttrib1ubvARB(GLuint index, const GLubyte *v) in VertexAttrib1ubvARB() argument
747 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvARB()
751 VertexAttrib2NubvARB(GLuint index, const GLubyte *v) in VertexAttrib2NubvARB() argument
754 UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvARB()
755 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvARB()
759 VertexAttrib2ubvARB(GLuint index, const GLubyte *v) in VertexAttrib2ubvARB() argument
762 (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvARB()
766 VertexAttrib3NubvARB(GLuint index, const GLubyte *v) in VertexAttrib3NubvARB() argument
769 UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvARB()
770 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvARB()
771 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvARB()
774 VertexAttrib3ubvARB(GLuint index, const GLubyte *v) in VertexAttrib3ubvARB() argument
777 (GLfloat)v[0], in VertexAttrib3ubvARB()
778 (GLfloat)v[1], in VertexAttrib3ubvARB()
779 (GLfloat)v[2])); in VertexAttrib3ubvARB()
783 VertexAttrib4NubvARB(GLuint index, const GLubyte *v) in VertexAttrib4NubvARB() argument
787 UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvARB()
788 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvARB()
789 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvARB()
790 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvARB()
794 VertexAttrib4ubvARB(GLuint index, const GLubyte *v) in VertexAttrib4ubvARB() argument
798 (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ubvARB()
799 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ubvARB()
805 VertexAttrib1NsvARB(GLuint index, const GLshort *v) in VertexAttrib1NsvARB() argument
807 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvARB()
811 VertexAttrib1svARB(GLuint index, const GLshort *v) in VertexAttrib1svARB() argument
813 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svARB()
817 VertexAttrib2NsvARB(GLuint index, const GLshort *v) in VertexAttrib2NsvARB() argument
820 (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvARB()
821 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvARB()
825 VertexAttrib2svARB(GLuint index, const GLshort *v) in VertexAttrib2svARB() argument
828 (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svARB()
832 VertexAttrib3NsvARB(GLuint index, const GLshort *v) in VertexAttrib3NsvARB() argument
836 SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvARB()
837 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvARB()
838 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvARB()
842 VertexAttrib3svARB(GLuint index, const GLshort *v) in VertexAttrib3svARB() argument
846 (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3svARB()
850 VertexAttrib4NsvARB(GLuint index, const GLshort *v) in VertexAttrib4NsvARB() argument
854 SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvARB()
855 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvARB()
856 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvARB()
857 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvARB()
861 VertexAttrib4svARB(GLuint index, const GLshort *v) in VertexAttrib4svARB() argument
863 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svARB()
864 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svARB()
870 VertexAttrib1NusvARB(GLuint index, const GLushort *v) in VertexAttrib1NusvARB() argument
872 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvARB()
876 VertexAttrib1usvARB(GLuint index, const GLushort *v) in VertexAttrib1usvARB() argument
878 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvARB()
882 VertexAttrib2NusvARB(GLuint index, const GLushort *v) in VertexAttrib2NusvARB() argument
884 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvARB()
885 USHORT_TO_FLOAT(v[1]))); in VertexAttrib2NusvARB()
889 VertexAttrib2usvARB(GLuint index, const GLushort *v) in VertexAttrib2usvARB() argument
891 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvARB()
892 (GLfloat)v[1])); in VertexAttrib2usvARB()
896 VertexAttrib3NusvARB(GLuint index, const GLushort *v) in VertexAttrib3NusvARB() argument
898 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvARB()
899 USHORT_TO_FLOAT(v[1]), in VertexAttrib3NusvARB()
900 USHORT_TO_FLOAT(v[2]))); in VertexAttrib3NusvARB()
904 VertexAttrib3usvARB(GLuint index, const GLushort *v) in VertexAttrib3usvARB() argument
906 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3usvARB()
907 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3usvARB()
911 VertexAttrib4NusvARB(GLuint index, const GLushort *v) in VertexAttrib4NusvARB() argument
913 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvARB()
914 USHORT_TO_FLOAT(v[1]), in VertexAttrib4NusvARB()
915 USHORT_TO_FLOAT(v[2]), in VertexAttrib4NusvARB()
916 USHORT_TO_FLOAT(v[3]))); in VertexAttrib4NusvARB()
920 VertexAttrib4usvARB(GLuint index, const GLushort *v) in VertexAttrib4usvARB() argument
922 …L_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4usvARB()
928 VertexAttrib1NivARB(GLuint index, const GLint *v) in VertexAttrib1NivARB() argument
930 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivARB()
934 VertexAttrib1ivARB(GLuint index, const GLint *v) in VertexAttrib1ivARB() argument
936 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivARB()
940 VertexAttrib2NivARB(GLuint index, const GLint *v) in VertexAttrib2NivARB() argument
942 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivARB()
943 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivARB()
947 VertexAttrib2ivARB(GLuint index, const GLint *v) in VertexAttrib2ivARB() argument
949 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2ivARB()
950 (GLfloat)v[1])); in VertexAttrib2ivARB()
954 VertexAttrib3NivARB(GLuint index, const GLint *v) in VertexAttrib3NivARB() argument
956 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivARB()
957 INT_TO_FLOAT(v[1]), in VertexAttrib3NivARB()
958 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivARB()
962 VertexAttrib3ivARB(GLuint index, const GLint *v) in VertexAttrib3ivARB() argument
964 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ivARB()
965 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ivARB()
969 VertexAttrib4NivARB(GLuint index, const GLint *v) in VertexAttrib4NivARB() argument
971 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivARB()
972 INT_TO_FLOAT(v[1]), in VertexAttrib4NivARB()
973 INT_TO_FLOAT(v[2]), in VertexAttrib4NivARB()
974 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivARB()
978 VertexAttrib4ivARB(GLuint index, const GLint *v) in VertexAttrib4ivARB() argument
980 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivARB()
981 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivARB()
987 VertexAttrib1NuivARB(GLuint index, const GLuint *v) in VertexAttrib1NuivARB() argument
989 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivARB()
993 VertexAttrib1uivARB(GLuint index, const GLuint *v) in VertexAttrib1uivARB() argument
995 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivARB()
999 VertexAttrib2NuivARB(GLuint index, const GLuint *v) in VertexAttrib2NuivARB() argument
1001 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivARB()
1002 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivARB()
1006 VertexAttrib2uivARB(GLuint index, const GLuint *v) in VertexAttrib2uivARB() argument
1008 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivARB()
1009 (GLfloat)v[1])); in VertexAttrib2uivARB()
1013 VertexAttrib3NuivARB(GLuint index, const GLuint *v) in VertexAttrib3NuivARB() argument
1015 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivARB()
1016 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivARB()
1017 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivARB()
1021 VertexAttrib3uivARB(GLuint index, const GLuint *v) in VertexAttrib3uivARB() argument
1023 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3uivARB()
1024 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3uivARB()
1028 VertexAttrib4NuivARB(GLuint index, const GLuint *v) in VertexAttrib4NuivARB() argument
1030 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivARB()
1031 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivARB()
1032 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivARB()
1033 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivARB()
1037 VertexAttrib4uivARB(GLuint index, const GLuint *v) in VertexAttrib4uivARB() argument
1039 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivARB()
1040 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivARB()
1046 VertexAttrib1fvARB(GLuint index, const GLfloat *v) in VertexAttrib1fvARB() argument
1048 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib1fvARB()
1052 VertexAttrib2fvARB(GLuint index, const GLfloat *v) in VertexAttrib2fvARB() argument
1054 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib2fvARB()
1058 VertexAttrib3fvARB(GLuint index, const GLfloat *v) in VertexAttrib3fvARB() argument
1060 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib3fvARB()
1064 VertexAttrib4fvARB(GLuint index, const GLfloat *v) in VertexAttrib4fvARB() argument
1066 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib4fvARB()
1072 VertexAttrib1dvARB(GLuint index, const GLdouble *v) in VertexAttrib1dvARB() argument
1074 CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib1dvARB()
1078 VertexAttrib2dvARB(GLuint index, const GLdouble *v) in VertexAttrib2dvARB() argument
1080 CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib2dvARB()
1084 VertexAttrib3dvARB(GLuint index, const GLdouble *v) in VertexAttrib3dvARB() argument
1086 CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib3dvARB()
1090 VertexAttrib4dvARB(GLuint index, const GLdouble *v) in VertexAttrib4dvARB() argument
1092 CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib4dvARB()
1100 VertexAttribI1bv(GLuint index, const GLbyte *v) in VertexAttribI1bv() argument
1102 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1bv()
1106 VertexAttribI2bv(GLuint index, const GLbyte *v) in VertexAttribI2bv() argument
1108 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2bv()
1112 VertexAttribI3bv(GLuint index, const GLbyte *v) in VertexAttribI3bv() argument
1114 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3bv()
1118 VertexAttribI4bv(GLuint index, const GLbyte *v) in VertexAttribI4bv() argument
1120 CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4bv()
1125 VertexAttribI1ubv(GLuint index, const GLubyte *v) in VertexAttribI1ubv() argument
1127 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1ubv()
1131 VertexAttribI2ubv(GLuint index, const GLubyte *v) in VertexAttribI2ubv() argument
1133 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2ubv()
1137 VertexAttribI3ubv(GLuint index, const GLubyte *v) in VertexAttribI3ubv() argument
1139 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3ubv()
1143 VertexAttribI4ubv(GLuint index, const GLubyte *v) in VertexAttribI4ubv() argument
1145 CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4ubv()
1151 VertexAttribI1sv(GLuint index, const GLshort *v) in VertexAttribI1sv() argument
1153 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1sv()
1157 VertexAttribI2sv(GLuint index, const GLshort *v) in VertexAttribI2sv() argument
1159 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2sv()
1163 VertexAttribI3sv(GLuint index, const GLshort *v) in VertexAttribI3sv() argument
1165 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3sv()
1169 VertexAttribI4sv(GLuint index, const GLshort *v) in VertexAttribI4sv() argument
1171 CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4sv()
1176 VertexAttribI1usv(GLuint index, const GLushort *v) in VertexAttribI1usv() argument
1178 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1usv()
1182 VertexAttribI2usv(GLuint index, const GLushort *v) in VertexAttribI2usv() argument
1184 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2usv()
1188 VertexAttribI3usv(GLuint index, const GLushort *v) in VertexAttribI3usv() argument
1190 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3usv()
1194 VertexAttribI4usv(GLuint index, const GLushort *v) in VertexAttribI4usv() argument
1196 CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4usv()
1202 VertexAttribI1iv(GLuint index, const GLint *v) in VertexAttribI1iv() argument
1204 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1iv()
1208 VertexAttribI2iv(GLuint index, const GLint *v) in VertexAttribI2iv() argument
1210 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2iv()
1214 VertexAttribI3iv(GLuint index, const GLint *v) in VertexAttribI3iv() argument
1216 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3iv()
1220 VertexAttribI4iv(GLuint index, const GLint *v) in VertexAttribI4iv() argument
1222 CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4iv()
1227 VertexAttribI1uiv(GLuint index, const GLuint *v) in VertexAttribI1uiv() argument
1229 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1uiv()
1233 VertexAttribI2uiv(GLuint index, const GLuint *v) in VertexAttribI2uiv() argument
1235 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2uiv()
1239 VertexAttribI3uiv(GLuint index, const GLuint *v) in VertexAttribI3uiv() argument
1241 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3uiv()
1245 VertexAttribI4uiv(GLuint index, const GLuint *v) in VertexAttribI4uiv() argument
1247 CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4uiv()