Lines Matching refs:GLboolean

71    GLboolean AlphaTest;
72 GLboolean AutoNormal;
73 GLboolean Blend;
75 GLboolean ColorMaterial;
76 GLboolean CullFace;
77 GLboolean DepthClamp;
78 GLboolean DepthTest;
79 GLboolean Dither;
80 GLboolean Fog;
81 GLboolean Light[MAX_LIGHTS];
82 GLboolean Lighting;
83 GLboolean LineSmooth;
84 GLboolean LineStipple;
85 GLboolean IndexLogicOp;
86 GLboolean ColorLogicOp;
88 GLboolean Map1Color4;
89 GLboolean Map1Index;
90 GLboolean Map1Normal;
91 GLboolean Map1TextureCoord1;
92 GLboolean Map1TextureCoord2;
93 GLboolean Map1TextureCoord3;
94 GLboolean Map1TextureCoord4;
95 GLboolean Map1Vertex3;
96 GLboolean Map1Vertex4;
97 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
98 GLboolean Map2Color4;
99 GLboolean Map2Index;
100 GLboolean Map2Normal;
101 GLboolean Map2TextureCoord1;
102 GLboolean Map2TextureCoord2;
103 GLboolean Map2TextureCoord3;
104 GLboolean Map2TextureCoord4;
105 GLboolean Map2Vertex3;
106 GLboolean Map2Vertex4;
107 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
109 GLboolean Normalize;
110 GLboolean PixelTexture;
111 GLboolean PointSmooth;
112 GLboolean PolygonOffsetPoint;
113 GLboolean PolygonOffsetLine;
114 GLboolean PolygonOffsetFill;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean RescaleNormals;
118 GLboolean Scissor;
119 GLboolean Stencil;
120 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
121 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
122 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
123 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
124 GLboolean SampleCoverage; /* GL_ARB_multisample */
125 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
131 GLboolean VertexProgram;
132 GLboolean VertexProgramPointSize;
133 GLboolean VertexProgramTwoSide;
136 GLboolean PointSprite;
137 GLboolean FragmentShaderATI;
140 GLboolean sRGBEnabled;
887 _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), in _mesa_PopAttrib()
888 (GLboolean) (color->ColorMask[0][1] != 0), in _mesa_PopAttrib()
889 (GLboolean) (color->ColorMask[0][2] != 0), in _mesa_PopAttrib()
890 (GLboolean) (color->ColorMask[0][3] != 0)); in _mesa_PopAttrib()
896 (GLboolean) (color->ColorMask[i][0] != 0), in _mesa_PopAttrib()
897 (GLboolean) (color->ColorMask[i][1] != 0), in _mesa_PopAttrib()
898 (GLboolean) (color->ColorMask[i][2] != 0), in _mesa_PopAttrib()
899 (GLboolean) (color->ColorMask[i][3] != 0)); in _mesa_PopAttrib()
909 GLboolean multipleBuffers = GL_FALSE; in _mesa_PopAttrib()