Lines Matching refs:rowAb0

500          const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;  in do_row()  local
506 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
525 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row() local
535 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
555 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row() local
565 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
585 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row() local
595 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
616 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row() local
622 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
663 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row() local
673 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
1059 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row_3D() local
1071 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1097 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row_3D() local
1117 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1146 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row_3D() local
1166 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1195 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row_3D() local
1215 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1244 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row_3D() local
1256 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1310 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row_3D() local
1330 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()