Lines Matching refs:rowC

75       const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
82 const t *rowC = (const t *) srcRowC; \
97 rowC[j][e], rowC[k][e], \
112 rowC[j][e], rowC[k][e], \
120 + rowC[j][e] + rowC[k][e] \
130 const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
131 const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
1025 const GLuint *rowC = (const GLuint *) srcRowC; in do_row_3D() local
1033 + ((uint64_t) rowC[j] + (uint64_t) rowC[k]) in do_row_3D()
1047 const GLint rowCr0 = rowC[j] & 0x1f; in do_row_3D()
1048 const GLint rowCr1 = rowC[k] & 0x1f; in do_row_3D()
1055 const GLint rowCg0 = (rowC[j] >> 5) & 0x3f; in do_row_3D()
1056 const GLint rowCg1 = (rowC[k] >> 5) & 0x3f; in do_row_3D()
1063 const GLint rowCb0 = (rowC[j] >> 11) & 0x1f; in do_row_3D()
1064 const GLint rowCb1 = (rowC[k] >> 11) & 0x1f; in do_row_3D()
1085 const GLint rowCr0 = rowC[j] & 0xf; in do_row_3D()
1086 const GLint rowCr1 = rowC[k] & 0xf; in do_row_3D()
1093 const GLint rowCg0 = (rowC[j] >> 4) & 0xf; in do_row_3D()
1094 const GLint rowCg1 = (rowC[k] >> 4) & 0xf; in do_row_3D()
1101 const GLint rowCb0 = (rowC[j] >> 8) & 0xf; in do_row_3D()
1102 const GLint rowCb1 = (rowC[k] >> 8) & 0xf; in do_row_3D()
1109 const GLint rowCa0 = (rowC[j] >> 12) & 0xf; in do_row_3D()
1110 const GLint rowCa1 = (rowC[k] >> 12) & 0xf; in do_row_3D()
1134 const GLint rowCr0 = rowC[j] & 0x1f; in do_row_3D()
1135 const GLint rowCr1 = rowC[k] & 0x1f; in do_row_3D()
1142 const GLint rowCg0 = (rowC[j] >> 5) & 0x1f; in do_row_3D()
1143 const GLint rowCg1 = (rowC[k] >> 5) & 0x1f; in do_row_3D()
1150 const GLint rowCb0 = (rowC[j] >> 10) & 0x1f; in do_row_3D()
1151 const GLint rowCb1 = (rowC[k] >> 10) & 0x1f; in do_row_3D()
1158 const GLint rowCa0 = (rowC[j] >> 15) & 0x1; in do_row_3D()
1159 const GLint rowCa1 = (rowC[k] >> 15) & 0x1; in do_row_3D()
1183 const GLint rowCr0 = (rowC[j] >> 11) & 0x1f; in do_row_3D()
1184 const GLint rowCr1 = (rowC[k] >> 11) & 0x1f; in do_row_3D()
1191 const GLint rowCg0 = (rowC[j] >> 6) & 0x1f; in do_row_3D()
1192 const GLint rowCg1 = (rowC[k] >> 6) & 0x1f; in do_row_3D()
1199 const GLint rowCb0 = (rowC[j] >> 1) & 0x1f; in do_row_3D()
1200 const GLint rowCb1 = (rowC[k] >> 1) & 0x1f; in do_row_3D()
1207 const GLint rowCa0 = (rowC[j] & 0x1); in do_row_3D()
1208 const GLint rowCa1 = (rowC[k] & 0x1); in do_row_3D()
1232 const GLint rowCr0 = rowC[j] & 0x3; in do_row_3D()
1233 const GLint rowCr1 = rowC[k] & 0x3; in do_row_3D()
1240 const GLint rowCg0 = (rowC[j] >> 2) & 0x7; in do_row_3D()
1241 const GLint rowCg1 = (rowC[k] >> 2) & 0x7; in do_row_3D()
1248 const GLint rowCb0 = (rowC[j] >> 5) & 0x7; in do_row_3D()
1249 const GLint rowCb1 = (rowC[k] >> 5) & 0x7; in do_row_3D()
1270 const GLint rowCr0 = rowC[j] & 0xf; in do_row_3D()
1271 const GLint rowCr1 = rowC[k] & 0xf; in do_row_3D()
1278 const GLint rowCg0 = (rowC[j] >> 4) & 0xf; in do_row_3D()
1279 const GLint rowCg1 = (rowC[k] >> 4) & 0xf; in do_row_3D()
1298 const GLint rowCr0 = rowC[j] & 0x3ff; in do_row_3D()
1299 const GLint rowCr1 = rowC[k] & 0x3ff; in do_row_3D()
1306 const GLint rowCg0 = (rowC[j] >> 10) & 0x3ff; in do_row_3D()
1307 const GLint rowCg1 = (rowC[k] >> 10) & 0x3ff; in do_row_3D()
1314 const GLint rowCb0 = (rowC[j] >> 20) & 0x3ff; in do_row_3D()
1315 const GLint rowCb1 = (rowC[k] >> 20) & 0x3ff; in do_row_3D()
1322 const GLint rowCa0 = (rowC[j] >> 30) & 0x3; in do_row_3D()
1323 const GLint rowCa1 = (rowC[k] >> 30) & 0x3; in do_row_3D()
1350 rgb9e5_to_float3(rowC[j], rowCj); in do_row_3D()
1354 rgb9e5_to_float3(rowC[k], rowCk); in do_row_3D()
1377 r11g11b10f_to_float3(rowC[j], rowCj); in do_row_3D()
1381 r11g11b10f_to_float3(rowC[k], rowCk); in do_row_3D()