Lines Matching refs:rowD

76       const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
83 const t *rowD = (const t *) srcRowD; \
98 rowD[j][e], rowD[k][e]); \
113 rowD[j][e], rowD[k][e]); \
121 + rowD[j][e] + rowD[k][e]) * 0.125F; \
132 const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
133 const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
1026 const GLuint *rowD = (const GLuint *) srcRowD; in do_row_3D() local
1034 + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); in do_row_3D()
1049 const GLint rowDr0 = rowD[j] & 0x1f; in do_row_3D()
1050 const GLint rowDr1 = rowD[k] & 0x1f; in do_row_3D()
1057 const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; in do_row_3D()
1058 const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; in do_row_3D()
1065 const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; in do_row_3D()
1066 const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; in do_row_3D()
1087 const GLint rowDr0 = rowD[j] & 0xf; in do_row_3D()
1088 const GLint rowDr1 = rowD[k] & 0xf; in do_row_3D()
1095 const GLint rowDg0 = (rowD[j] >> 4) & 0xf; in do_row_3D()
1096 const GLint rowDg1 = (rowD[k] >> 4) & 0xf; in do_row_3D()
1103 const GLint rowDb0 = (rowD[j] >> 8) & 0xf; in do_row_3D()
1104 const GLint rowDb1 = (rowD[k] >> 8) & 0xf; in do_row_3D()
1111 const GLint rowDa0 = (rowD[j] >> 12) & 0xf; in do_row_3D()
1112 const GLint rowDa1 = (rowD[k] >> 12) & 0xf; in do_row_3D()
1136 const GLint rowDr0 = rowD[j] & 0x1f; in do_row_3D()
1137 const GLint rowDr1 = rowD[k] & 0x1f; in do_row_3D()
1144 const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; in do_row_3D()
1145 const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; in do_row_3D()
1152 const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; in do_row_3D()
1153 const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; in do_row_3D()
1160 const GLint rowDa0 = (rowD[j] >> 15) & 0x1; in do_row_3D()
1161 const GLint rowDa1 = (rowD[k] >> 15) & 0x1; in do_row_3D()
1185 const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; in do_row_3D()
1186 const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; in do_row_3D()
1193 const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; in do_row_3D()
1194 const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; in do_row_3D()
1201 const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; in do_row_3D()
1202 const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; in do_row_3D()
1209 const GLint rowDa0 = (rowD[j] & 0x1); in do_row_3D()
1210 const GLint rowDa1 = (rowD[k] & 0x1); in do_row_3D()
1234 const GLint rowDr0 = rowD[j] & 0x3; in do_row_3D()
1235 const GLint rowDr1 = rowD[k] & 0x3; in do_row_3D()
1242 const GLint rowDg0 = (rowD[j] >> 2) & 0x7; in do_row_3D()
1243 const GLint rowDg1 = (rowD[k] >> 2) & 0x7; in do_row_3D()
1250 const GLint rowDb0 = (rowD[j] >> 5) & 0x7; in do_row_3D()
1251 const GLint rowDb1 = (rowD[k] >> 5) & 0x7; in do_row_3D()
1272 const GLint rowDr0 = rowD[j] & 0xf; in do_row_3D()
1273 const GLint rowDr1 = rowD[k] & 0xf; in do_row_3D()
1280 const GLint rowDg0 = (rowD[j] >> 4) & 0xf; in do_row_3D()
1281 const GLint rowDg1 = (rowD[k] >> 4) & 0xf; in do_row_3D()
1300 const GLint rowDr0 = rowD[j] & 0x3ff; in do_row_3D()
1301 const GLint rowDr1 = rowD[k] & 0x3ff; in do_row_3D()
1308 const GLint rowDg0 = (rowD[j] >> 10) & 0x3ff; in do_row_3D()
1309 const GLint rowDg1 = (rowD[k] >> 10) & 0x3ff; in do_row_3D()
1316 const GLint rowDb0 = (rowD[j] >> 20) & 0x3ff; in do_row_3D()
1317 const GLint rowDb1 = (rowD[k] >> 20) & 0x3ff; in do_row_3D()
1324 const GLint rowDa0 = (rowD[j] >> 30) & 0x3; in do_row_3D()
1325 const GLint rowDa1 = (rowD[k] >> 30) & 0x3; in do_row_3D()
1351 rgb9e5_to_float3(rowD[j], rowDj); in do_row_3D()
1355 rgb9e5_to_float3(rowD[k], rowDk); in do_row_3D()
1378 r11g11b10f_to_float3(rowD[j], rowDj); in do_row_3D()
1382 r11g11b10f_to_float3(rowD[k], rowDk); in do_row_3D()