Lines Matching refs:window_pos4f
286 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) in window_pos4f() function
297 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); in _mesa_WindowPos2dMESA()
303 window_pos4f(x, y, 0.0F, 1.0F); in _mesa_WindowPos2fMESA()
309 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); in _mesa_WindowPos2iMESA()
315 window_pos4f(x, y, 0.0F, 1.0F); in _mesa_WindowPos2sMESA()
321 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_WindowPos3dMESA()
327 window_pos4f(x, y, z, 1.0F); in _mesa_WindowPos3fMESA()
333 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_WindowPos3iMESA()
339 window_pos4f(x, y, z, 1.0F); in _mesa_WindowPos3sMESA()
345 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_WindowPos4dMESA()
351 window_pos4f(x, y, z, w); in _mesa_WindowPos4fMESA()
357 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_WindowPos4iMESA()
363 window_pos4f(x, y, z, w); in _mesa_WindowPos4sMESA()
369 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); in _mesa_WindowPos2dvMESA()
375 window_pos4f(v[0], v[1], 0.0F, 1.0F); in _mesa_WindowPos2fvMESA()
381 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); in _mesa_WindowPos2ivMESA()
387 window_pos4f(v[0], v[1], 0.0F, 1.0F); in _mesa_WindowPos2svMESA()
393 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); in _mesa_WindowPos3dvMESA()
399 window_pos4f(v[0], v[1], v[2], 1.0); in _mesa_WindowPos3fvMESA()
405 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); in _mesa_WindowPos3ivMESA()
411 window_pos4f(v[0], v[1], v[2], 1.0F); in _mesa_WindowPos3svMESA()
417 window_pos4f((GLfloat) v[0], (GLfloat) v[1], in _mesa_WindowPos4dvMESA()
424 window_pos4f(v[0], v[1], v[2], v[3]); in _mesa_WindowPos4fvMESA()
430 window_pos4f((GLfloat) v[0], (GLfloat) v[1], in _mesa_WindowPos4ivMESA()
437 window_pos4f(v[0], v[1], v[2], v[3]); in _mesa_WindowPos4svMESA()