Lines Matching refs:textureBaseFormat

321 			    GLenum textureBaseFormat,  in _mesa_make_temp_float_image()  argument
347 ASSERT(textureBaseFormat == GL_RGBA || in _mesa_make_temp_float_image()
348 textureBaseFormat == GL_RGB || in _mesa_make_temp_float_image()
349 textureBaseFormat == GL_RG || in _mesa_make_temp_float_image()
350 textureBaseFormat == GL_RED || in _mesa_make_temp_float_image()
351 textureBaseFormat == GL_LUMINANCE_ALPHA || in _mesa_make_temp_float_image()
352 textureBaseFormat == GL_LUMINANCE || in _mesa_make_temp_float_image()
353 textureBaseFormat == GL_ALPHA || in _mesa_make_temp_float_image()
354 textureBaseFormat == GL_INTENSITY || in _mesa_make_temp_float_image()
355 textureBaseFormat == GL_DEPTH_COMPONENT); in _mesa_make_temp_float_image()
378 if (logicalBaseFormat != textureBaseFormat) { in _mesa_make_temp_float_image()
380 GLint texComponents = _mesa_components_in_format(textureBaseFormat); in _mesa_make_temp_float_image()
387 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || in _mesa_make_temp_float_image()
388 textureBaseFormat == GL_LUMINANCE_ALPHA); in _mesa_make_temp_float_image()
402 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); in _mesa_make_temp_float_image()
433 GLenum textureBaseFormat, in make_temp_uint_image() argument
457 ASSERT(textureBaseFormat == GL_RGBA || in make_temp_uint_image()
458 textureBaseFormat == GL_RGB || in make_temp_uint_image()
459 textureBaseFormat == GL_RG || in make_temp_uint_image()
460 textureBaseFormat == GL_RED || in make_temp_uint_image()
461 textureBaseFormat == GL_LUMINANCE_ALPHA || in make_temp_uint_image()
462 textureBaseFormat == GL_LUMINANCE || in make_temp_uint_image()
463 textureBaseFormat == GL_INTENSITY || in make_temp_uint_image()
464 textureBaseFormat == GL_ALPHA); in make_temp_uint_image()
487 if (logicalBaseFormat != textureBaseFormat) { in make_temp_uint_image()
489 GLint texComponents = _mesa_components_in_format(textureBaseFormat); in make_temp_uint_image()
496 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || in make_temp_uint_image()
497 textureBaseFormat == GL_LUMINANCE_ALPHA); in make_temp_uint_image()
511 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); in make_temp_uint_image()
562 GLenum textureBaseFormat, in _mesa_make_temp_ubyte_image() argument
584 ASSERT(textureBaseFormat == GL_RGBA || in _mesa_make_temp_ubyte_image()
585 textureBaseFormat == GL_RGB || in _mesa_make_temp_ubyte_image()
586 textureBaseFormat == GL_RG || in _mesa_make_temp_ubyte_image()
587 textureBaseFormat == GL_RED || in _mesa_make_temp_ubyte_image()
588 textureBaseFormat == GL_LUMINANCE_ALPHA || in _mesa_make_temp_ubyte_image()
589 textureBaseFormat == GL_LUMINANCE || in _mesa_make_temp_ubyte_image()
590 textureBaseFormat == GL_ALPHA || in _mesa_make_temp_ubyte_image()
591 textureBaseFormat == GL_INTENSITY); in _mesa_make_temp_ubyte_image()
618 if (logicalBaseFormat != textureBaseFormat) { in _mesa_make_temp_ubyte_image()
620 GLint texComponents = _mesa_components_in_format(textureBaseFormat); in _mesa_make_temp_ubyte_image()
627 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || in _mesa_make_temp_ubyte_image()
628 textureBaseFormat == GL_LUMINANCE_ALPHA); in _mesa_make_temp_ubyte_image()
642 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); in _mesa_make_temp_ubyte_image()