Lines Matching +defs:count +defs:count

212 _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)  in _mesa_Uniform1fvARB()
219 _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform2fvARB()
226 _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform3fvARB()
233 _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform4fvARB()
240 _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform1ivARB()
247 _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform2ivARB()
254 _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform3ivARB()
261 _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform4ivARB()
310 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform1uiv()
317 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform2uiv()
324 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform3uiv()
331 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform4uiv()
340 _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2fvARB()
349 _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3fvARB()
358 _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4fvARB()
371 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2x3fv()
380 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3x2fv()
389 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2x4fv()
398 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4x2fv()
407 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3x4fv()
416 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4x3fv()