Lines Matching refs:cross
224 GLfloat cross = (dx0 * (sy - v0[1]) - dy0 * (sx - v0[0])); in compute_coveragef() local
228 if (cross == 0.0F) in compute_coveragef()
229 cross = dx0 + dy0; in compute_coveragef()
230 if (cross < 0.0F) { in compute_coveragef()
237 cross = (dx1 * (sy - v1[1]) - dy1 * (sx - v1[0])); in compute_coveragef()
238 if (cross == 0.0F) in compute_coveragef()
239 cross = dx1 + dy1; in compute_coveragef()
240 if (cross < 0.0F) { in compute_coveragef()
247 cross = (dx2 * (sy - v2[1]) - dy2 * (sx - v2[0])); in compute_coveragef()
248 if (cross == 0.0F) in compute_coveragef()
249 cross = dx2 + dy2; in compute_coveragef()
250 if (cross < 0.0F) { in compute_coveragef()