Lines Matching refs:Visual

491    GLboolean backLeft = fb->Visual.doubleBufferMode;  in _swrast_add_soft_renderbuffers()
492 GLboolean frontRight = fb->Visual.stereoMode; in _swrast_add_soft_renderbuffers()
493 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
496 assert(fb->Visual.redBits == fb->Visual.greenBits); in _swrast_add_soft_renderbuffers()
497 assert(fb->Visual.redBits == fb->Visual.blueBits); in _swrast_add_soft_renderbuffers()
499 fb->Visual.redBits, in _swrast_add_soft_renderbuffers()
500 fb->Visual.alphaBits, in _swrast_add_soft_renderbuffers()
509 if (depth && fb->Visual.depthBits == 24 && in _swrast_add_soft_renderbuffers()
510 stencil && fb->Visual.stencilBits == 8) { in _swrast_add_soft_renderbuffers()
520 assert(fb->Visual.depthBits > 0); in _swrast_add_soft_renderbuffers()
521 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); in _swrast_add_soft_renderbuffers()
525 assert(fb->Visual.stencilBits > 0); in _swrast_add_soft_renderbuffers()
526 add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); in _swrast_add_soft_renderbuffers()
531 assert(fb->Visual.accumRedBits > 0); in _swrast_add_soft_renderbuffers()
532 assert(fb->Visual.accumGreenBits > 0); in _swrast_add_soft_renderbuffers()
533 assert(fb->Visual.accumBlueBits > 0); in _swrast_add_soft_renderbuffers()
535 fb->Visual.accumRedBits, in _swrast_add_soft_renderbuffers()
536 fb->Visual.accumGreenBits, in _swrast_add_soft_renderbuffers()
537 fb->Visual.accumBlueBits, in _swrast_add_soft_renderbuffers()
538 fb->Visual.accumAlphaBits); in _swrast_add_soft_renderbuffers()
542 assert(fb->Visual.numAuxBuffers > 0); in _swrast_add_soft_renderbuffers()
543 add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, in _swrast_add_soft_renderbuffers()
544 fb->Visual.numAuxBuffers); in _swrast_add_soft_renderbuffers()