Lines Matching refs:Render

84    tnl->Driver.Render.Points( ctx, start, count )
124 const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
125 const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
126 const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
132 #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
133 #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
155 tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; in clip_elt_triangles()
163 tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES ); in clip_elt_triangles()
195 tnl->Driver.Render.Points( ctx, start, count )
212 const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
213 const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
214 const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
219 #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
220 #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
245 tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); in _tnl_RenderClippedPolygon()
252 tnl->Driver.Render.Line( ctx, ii, jj ); in _tnl_RenderClippedLine()
274 ASSERT(tnl->Driver.Render.Start); in run_render()
276 tnl->Driver.Render.Start( ctx ); in run_render()
278 ASSERT(tnl->Driver.Render.BuildVertices); in run_render()
279 ASSERT(tnl->Driver.Render.PrimitiveNotify); in run_render()
280 ASSERT(tnl->Driver.Render.Points); in run_render()
281 ASSERT(tnl->Driver.Render.Line); in run_render()
282 ASSERT(tnl->Driver.Render.Triangle); in run_render()
283 ASSERT(tnl->Driver.Render.Quad); in run_render()
284 ASSERT(tnl->Driver.Render.ResetLineStipple); in run_render()
285 ASSERT(tnl->Driver.Render.Interp); in run_render()
286 ASSERT(tnl->Driver.Render.CopyPV); in run_render()
287 ASSERT(tnl->Driver.Render.ClippedLine); in run_render()
288 ASSERT(tnl->Driver.Render.ClippedPolygon); in run_render()
289 ASSERT(tnl->Driver.Render.Finish); in run_render()
291 tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 ); in run_render()
299 tnl->Driver.Render.PrimTabElts : in run_render()
300 tnl->Driver.Render.PrimTabVerts); in run_render()
323 } while (tnl->Driver.Render.Multipass && in run_render()
324 tnl->Driver.Render.Multipass( ctx, ++pass )); in run_render()
326 tnl->Driver.Render.Finish( ctx ); in run_render()