Lines Matching refs:inputptr
880 F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
881 a[0].inputptr += a[0].inputstride; \
885 F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
886 a[1].inputptr += a[1].inputstride; \
890 F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
891 a[2].inputptr += a[2].inputstride; \
895 F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
896 a[3].inputptr += a[3].inputstride; \
900 F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
901 a[4].inputptr += a[4].inputstride; \
1003 GLfloat *in = (GLfloat *)a[j].inputptr; in _tnl_generic_emit()
1004 a[j].inputptr += a[j].inputstride; in _tnl_generic_emit()