Lines Matching refs:GLuint
42 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
43 GLuint indexed:1;
44 GLuint begin:1;
45 GLuint end:1;
46 GLuint weak:1;
47 GLuint no_current_update:1;
48 GLuint pad:19;
50 GLuint start;
51 GLuint count;
54 GLuint base_instance;
62 GLuint count;
72 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
77 GLuint nr_prims,
80 GLuint min_index,
81 GLuint max_index,
95 GLuint max_verts;
96 GLuint max_indices;
97 GLuint max_vb_size; /* bytes */
104 GLuint nr_prims,
106 GLuint min_index,
107 GLuint max_index,
120 GLuint nr_prims,
122 GLuint min_index,
123 GLuint max_index,
131 return sizeof(GLuint); in vbo_sizeof_ib_type()
146 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
164 GLuint nr_prims,
183 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
186 _es_VertexAttrib1f(GLuint indx, GLfloat x);
189 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
192 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
195 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
198 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
201 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
204 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);