Lines Matching refs:Point3f

60 void cv::ChessBoardGenerator::generateEdge(const Point3f& p1, const Point3f& p2, vector<Point3f>& o…  in generateEdge()
62 Point3f step = (p2 - p1) * (1.f/squareEdgePointsNum); in generateEdge()
79 void cv::ChessBoardGenerator::generateBasis(Point3f& pb1, Point3f& pb2) const in generateBasis()
104 pb1 = Point3f(b1[0]/len_b1, b1[1]/len_b1, b1[2]/len_b1); in generateBasis()
105 pb2 = Point3f(b2[0]/len_b1, b2[1]/len_b2, b2[2]/len_b2); in generateBasis()
110 … const Point3f& zero, const Point3f& pb1, const Point3f& pb2, in generateChessBoard()
111 … float sqWidth, float sqHeight, const vector<Point3f>& whole, in generateChessBoard()
119 vector<Point3f> pts_square3d; in generateChessBoard()
122 Point3f p1 = zero + (i + 0) * sqWidth * pb1 + (j + 0) * sqHeight * pb2; in generateChessBoard()
123 Point3f p2 = zero + (i + 1) * sqWidth * pb1 + (j + 0) * sqHeight * pb2; in generateChessBoard()
124 Point3f p3 = zero + (i + 1) * sqWidth * pb1 + (j + 1) * sqHeight * pb2; in generateChessBoard()
125 Point3f p4 = zero + (i + 0) * sqWidth * pb1 + (j + 1) * sqHeight * pb2; in generateChessBoard()
146 vector<Point3f> whole3d; in generateChessBoard()
194 Point3f p; in operator ()()
199 Point3f pb1, pb2; in operator ()()
208 vector<Point3f> pts3d(4); in operator ()()
235 Point3f zero = p - pb1 * cbHalfWidth - cbHalfHeight * pb2; in operator ()()
259 Point3f p; in operator ()()
264 Point3f pb1, pb2; in operator ()()
273 vector<Point3f> pts3d(4); in operator ()()
296 Point3f zero = p - pb1 * cbHalfWidth - cbHalfHeight * pb2; in operator ()()
303 … const Size2f& squareSize, const Point3f& pos, vector<Point2f>& corners) const in operator ()()
306 Point3f p = pos; in operator ()()
307 Point3f pb1, pb2; in operator ()()
316 vector<Point3f> pts3d(4); in operator ()()
327 Point3f zero = p - pb1 * cbHalfWidth - cbHalfHeight * pb2; in operator ()()