Lines Matching refs:blockIdx
72 const int x = blockIdx.x * blockDim.x * PIXELS_PER_THREAD + threadIdx.x; in buildEdgePointList()
73 const int y = blockIdx.y * blockDim.y + threadIdx.y; in buildEdgePointList()
172 const int tid = blockIdx.x * blockDim.x + threadIdx.x; in buildRTable()
213 const int tid = blockIdx.x * blockDim.x + threadIdx.x; in Ballard_Pos_calcHist()
261 const int x = blockIdx.x * blockDim.x + threadIdx.x; in Ballard_Pos_findPosInHist()
262 const int y = blockIdx.y * blockDim.y + threadIdx.y; in Ballard_Pos_findPosInHist()
468 const float p1_theta = thetaList[blockIdx.x]; in Guil_Full_buildFeatureList()
469 const unsigned int coord1 = coordList[blockIdx.x]; in Guil_Full_buildFeatureList()
573 const int tIdx = blockIdx.x; in Guil_Full_calcOHist()
574 const int level = blockIdx.y; in Guil_Full_calcOHist()
632 const int tIdx = blockIdx.x; in Guil_Full_calcSHist()
633 const int level = blockIdx.y; in Guil_Full_calcSHist()
692 const int tIdx = blockIdx.x; in Guil_Full_calcPHist()
693 const int level = blockIdx.y; in Guil_Full_calcPHist()
767 const int x = blockIdx.x * blockDim.x + threadIdx.x; in Guil_Full_findPosInHist()
768 const int y = blockIdx.y * blockDim.y + threadIdx.y; in Guil_Full_findPosInHist()