Lines Matching refs:ComPtr
40 …void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPt…
44 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
45 Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
46 Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
47 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
48 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
49 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
50 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture;
51 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
52 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_QuadsTexSamplerState;
53 Microsoft::WRL::ComPtr<ID3D11BlendState> m_Transparency;
54 Microsoft::WRL::ComPtr<ID3D11RasterizerState> CCWcullMode;
55 Microsoft::WRL::ComPtr<ID3D11RasterizerState> CWcullMode;