Lines Matching refs:ComPtr
42 …void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPt…
45 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
46 Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
47 Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
48 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
49 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
50 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
51 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_texture;
52 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
53 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_cubesTexSamplerState;
57 Microsoft::WRL::ComPtr<ID3D11BlendState> m_transparency;
58 Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_CCWcullMode;
59 Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_CWcullMode;