Lines Matching refs:GameObject
20 import com.replica.replicaisland.GameObject.ActionType;
118 protected void move(float time, float timeDelta, GameObject parentObject) { in move()
216 GameObject parentObject = (GameObject)parent; in update()
326 protected void gotoMove(GameObject parentObject) { in gotoMove()
327 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in gotoMove()
331 protected void stateMove(float time, float timeDelta, GameObject parentObject) { in stateMove()
358 GameObject ghost = factory.spawnPlayerGhost(x, y, parentObject, ghostTime); in stateMove()
375 protected void gotoStomp(GameObject parentObject) { in gotoStomp()
376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp()
385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) { in stateStomp()
412 GameObject smoke1 = factory.spawnDust(x, y - 16, true); in stateStomp()
413 GameObject smoke2 = factory.spawnDust(x + 32, y - 16, false); in stateStomp()
425 protected void gotoHitReact(GameObject parentObject, float time) { in gotoHitReact()
437 protected void stateHitReact(float time, float timeDelta, GameObject parentObject) { in stateHitReact()
449 protected void stateDead(float time, float timeDelta, GameObject parentObject) { in stateDead()
487 protected void stateWin(float time, float timeDelta, GameObject parentObject) { in stateWin()
503 protected void gotoFrozen(GameObject parentObject) { in gotoFrozen()
508 protected void stateFrozen(float time, float timeDelta, GameObject parentObject) { in stateFrozen()
518 protected void statePostGhostDelay(float time, float timeDelta, GameObject parentObject) { in statePostGhostDelay()
560 public final void adjustDifficulty(GameObject parent, int levelAttemps ) { in adjustDifficulty()