Lines Matching refs:mState
65 private State mState; field in PlayerComponent
100 mState = State.MOVE; in reset()
228 if (mInventory != null && mState != State.WIN) { in update()
258 if (mInvincibleEndTime > 0.0f && (mInvincibleEndTime < gameTime || mState == State.DEAD)) { in update()
268 if (mState != State.DEAD && mState != State.WIN ) { in update()
275 } else if (mState != State.HIT_REACT in update()
292 switch(mState) { in update()
328 mState = State.MOVE; in gotoMove()
377 mState = State.STOMP; in gotoStomp()
427 if (mState != State.FROZEN) { in gotoHitReact()
431 mState = State.HIT_REACT; in gotoHitReact()
445 mState = State.DEAD; in gotoDead()
481 mState = State.WIN; in gotoWin()
504 mState = State.FROZEN; in gotoFrozen()
515 mState = State.POST_GHOST_DELAY; in gotoPostGhostDelay()