Lines Matching refs:GrGLvoid
50 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, in noOpGLBindFragDataLocation()
55 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red, in noOpGLBlendColor()
61 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendEquation(GrGLenum mode) { in noOpGLBlendEquation()
64 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, in noOpGLBlendFunc()
68 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, in noOpGLBufferSubData()
71 const GrGLvoid* data) { in noOpGLBufferSubData()
74 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) { in noOpGLClear()
77 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red, in noOpGLClearColor()
83 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) { in noOpGLClearStencil()
86 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red, in noOpGLColorMask()
92 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) { in noOpGLCompileShader()
95 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target, in noOpGLCompressedTexImage2D()
102 const GrGLvoid* data) { in noOpGLCompressedTexImage2D()
105 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexSubImage2D(GrGLenum target, in noOpGLCompressedTexSubImage2D()
113 const GrGLvoid* data) { in noOpGLCompressedTexSubImage2D()
116 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target, in noOpGLCopyTexSubImage2D()
126 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) { in noOpGLCullFace()
129 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag) { in noOpGLDepthMask()
132 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap) { in noOpGLDisable()
135 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) { in noOpGLDisableVertexAttribArray()
138 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, in noOpGLDrawArrays()
143 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode, in noOpGLDrawArraysInstanced()
149 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) { in noOpGLDrawBuffer()
152 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n, in noOpGLDrawBuffers()
156 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode, in noOpGLDrawElements()
159 const GrGLvoid* indices) { in noOpGLDrawElements()
162 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode, in noOpGLDrawElementsInstanced()
165 const GrGLvoid* indices, in noOpGLDrawElementsInstanced()
169 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) { in noOpGLEnable()
172 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) { in noOpGLEnableVertexAttribArray()
175 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target) { in noOpGLEndQuery()
178 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish() { in noOpGLFinish()
181 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush() { in noOpGLFlush()
184 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode) { in noOpGLFrontFace()
187 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width) { in noOpGLLineWidth()
190 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) { in noOpGLLinkProgram()
193 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixLoadf(GrGLenum, const GrGLfloat*) { in noOpGLMatrixLoadf()
196 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixLoadIdentity(GrGLenum) { in noOpGLMatrixLoadIdentity()
199 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) { in noOpGLQueryCounter()
202 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src) { in noOpGLReadBuffer()
205 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x, in noOpGLScissor()
211 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader, in noOpGLShaderSource()
221 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { in noOpGLStencilFunc()
224 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face, in noOpGLStencilFuncSeparate()
230 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask) { in noOpGLStencilMask()
233 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) { in noOpGLStencilMaskSeparate()
236 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) { in noOpGLStencilOp()
239 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face, in noOpGLStencilOpSeparate()
245 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target, in noOpGLTexImage2D()
253 const GrGLvoid* pixels) { in noOpGLTexImage2D()
256 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target, in noOpGLTexParameteri()
261 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target, in noOpGLTexParameteriv()
266 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target, in noOpGLTexStorage2D()
273 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDiscardFramebuffer(GrGLenum target, in noOpGLDiscardFramebuffer()
278 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target, in noOpGLTexSubImage2D()
286 const GrGLvoid* pixels) { in noOpGLTexSubImage2D()
289 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0) { in noOpGLUniform1f()
292 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0) { in noOpGLUniform1i()
295 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location, in noOpGLUniform1fv()
300 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location, in noOpGLUniform1iv()
305 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) { in noOpGLUniform2f()
308 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) { in noOpGLUniform2i()
311 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location, in noOpGLUniform2fv()
316 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location, in noOpGLUniform2iv()
321 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location, in noOpGLUniform3f()
327 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location, in noOpGLUniform3i()
333 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location, in noOpGLUniform3fv()
338 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location, in noOpGLUniform3iv()
343 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location, in noOpGLUniform4f()
350 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location, in noOpGLUniform4i()
357 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location, in noOpGLUniform4fv()
362 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location, in noOpGLUniform4iv()
367 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location, in noOpGLUniformMatrix2fv()
373 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location, in noOpGLUniformMatrix3fv()
379 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location, in noOpGLUniformMatrix4fv()
385 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib1f(GrGLuint indx, const GrGLfloat value) { in noOpGLVertexAttrib1f()
388 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) { in noOpGLVertexAttrib2fv()
391 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) { in noOpGLVertexAttrib3fv()
394 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) { in noOpGLVertexAttrib4fv()
397 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribIPointer(GrGLuint indx, in noOpGLVertexAttribIPointer()
401 const GrGLvoid* ptr) { in noOpGLVertexAttribIPointer()
404 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx, in noOpGLVertexAttribPointer()
409 const GrGLvoid* ptr) { in noOpGLVertexAttribPointer()
412 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor) { in noOpGLVertexAttribDivisor()
415 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x, in noOpGLViewport()
421 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target, in noOpGLGetFramebufferAttachmentParameteriv()
427 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target, in noOpGLGetRenderbufferParameteriv()
432 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target, in noOpGLRenderbufferStorage()
438 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target, in noOpGLRenderbufferStorageMultisample()
445 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0, in noOpGLBlitFramebuffer()
457 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer() { in noOpGLResolveMultisampleFramebuffer()
460 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program, in noOpGLBindFragDataLocationIndexed()
473 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids) { in noOpGLGenIds()
480 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids) { in noOpGLDeleteIds()
487 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params) { in noOpGLGetIntegerv()
552 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program, in noOpGLGetInfoLog()
564 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program, in noOpGLGetShaderOrProgramiv()
599 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget, in noOpGLGetQueryiv()
614 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id, in noOpGLGetQueryObjecti64v()
620 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id, in noOpGLGetQueryObjectiv()
626 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id, in noOpGLGetQueryObjectui64v()
632 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id, in noOpGLGetQueryObjectuiv()
670 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target, in noOpGLGetTexLevelParameteriv()
684 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLInsertEventMarker(GrGLsizei length, const char* marker) { in noOpGLInsertEventMarker()
686 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPushGroupMarker(GrGLsizei length , const char* marker) { in noOpGLPushGroupMarker()
688 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPopGroupMarker() { in noOpGLPopGroupMarker()