Lines Matching refs:fVSLocation
36 uniform.fVSLocation = builderUniform.fLocation; in GrGLProgramDataManager()
38 uniform.fVSLocation = kUnusedUniform; in GrGLProgramDataManager()
76 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in setSampler()
77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); in setSampler()
89 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set1f()
90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); in set1f()
108 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set1fv()
109 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); in set1fv()
121 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set2f()
122 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); in set2f()
137 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set2fv()
138 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)); in set2fv()
150 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set3f()
151 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); in set3f()
166 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set3fv()
167 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount, v)); in set3fv()
183 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set4f()
184 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3)); in set4f()
199 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in set4fv()
200 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v)); in set4fv()
212 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in setMatrix3f()
213 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix)); in setMatrix3f()
225 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in setMatrix4f()
226 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix)); in setMatrix4f()
242 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in setMatrix3fv()
244 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices)); in setMatrix3fv()
260 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { in setMatrix4fv()
262 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices)); in setMatrix4fv()
284 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { in printUnused()