Lines Matching refs:GrGLuint
24 BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} in BufferObj()
37 GrGLuint id() const { return fID; } in id()
45 GrGLuint fID;
70 BufferObj* lookUp(GrGLuint id) { in lookUp()
77 GrGLuint id; in create()
87 id = static_cast<GrGLuint>(fFreeListHead); in create()
100 GrGLuint id = buffer->id(); in free()
123 GrGLuint fCurrArrayBuffer;
124 GrGLuint fCurrElementArrayBuffer;
125 GrGLuint fCurrPixelPackBuffer;
126 GrGLuint fCurrPixelUnpackBuffer;
127 GrGLuint fCurrProgramID;
128 GrGLuint fCurrShaderID;
149 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} in nullGLAttachShader()
150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} in nullGLBeginQuery()
151 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char*… in nullGLBindAttribLocation()
152 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} in nullGLBindTexture()
153 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} in nullGLBindVertexArray()
155 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { in nullGLGenBuffers()
170 GrGLuint id = 0; in nullGLBufferData()
198 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} in nullGLUseProgram()
200 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} in nullGLBindFramebuffer()
201 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} in nullGLBindRenderbuffer()
202 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} in nullGLDeleteFramebuffers()
203 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) … in nullGLDeleteRenderbuffers()
204 …buffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} in nullGLFramebufferRenderbuffer()
205 …fferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint … in nullGLFramebufferTexture2D()
207 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { in nullGLCreateProgram()
211 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { in nullGLCreateShader()
216 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { in nullGLDelete()
219 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { in nullGLBindBuffer()
238 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { in nullGLDeleteBuffers()
262 GrGLuint id = 0; in nullGLMapBufferRange()
290 GrGLuint id = 0; in nullGLMapBuffer()
324 GrGLuint id = 0; in nullGLUnmapBuffer()
355 GrGLuint id = 0; in nullGLGetBufferParameteriv()