Lines Matching refs:GrGLuint
36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader()
37 GrGLuint shaderID) { in debugGLAttachShader()
51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery()
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation()
55 GrGLuint index, in debugGLBindAttribLocation()
61 GrGLuint textureID) { in debugGLBindTexture()
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram()
203 GrGLuint frameBufferID) { in debugGLBindFramebuffer()
218 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) { in debugGLBindRenderbuffer()
230 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) { in debugGLDeleteTextures()
292 const GrGLuint *frameBuffers) { in debugGLDeleteFramebuffers()
319 const GrGLuint *renderBuffers) { in debugGLDeleteRenderbuffers()
383 GrGLuint renderBufferID) { in debugGLFramebufferRenderbuffer()
422 GrGLuint textureID, in debugGLFramebufferTexture2D()
462 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() { in debugGLCreateProgram()
470 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) { in debugGLCreateShader()
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram()
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { in debugGLDeleteShader()
513 GrGLuint* ids) { in debugGenObjs()
523 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { in debugGLGenBuffers()
531 GrGLuint* ids) { in debugGLGenFramebuffers()
536 GrGLuint* ids) { in debugGLGenRenderbuffers()
540 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) { in debugGLGenTextures()
544 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) { in debugGLGenVertexArrays()
548 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) { in debugGLDeleteVertexArrays()
568 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) { in debugGLBindVertexArray()
574 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { in debugGLBindBuffer()
596 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { in debugGLDeleteBuffers()