Lines Matching refs:GrGLvoid
26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { in debugGLActiveTexture()
36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader()
51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery()
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation()
60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, in debugGLBindTexture()
76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, in debugGLBufferData()
78 const GrGLvoid* data, in debugGLBufferData()
108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, in debugGLPixelStorei()
129 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, in debugGLReadPixels()
135 GrGLvoid* pixels) { in debugGLReadPixels()
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram()
202 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, in debugGLBindFramebuffer()
218 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) { in debugGLBindRenderbuffer()
230 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) { in debugGLDeleteTextures()
291 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, in debugGLDeleteFramebuffers()
318 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, in debugGLDeleteRenderbuffers()
380 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, in debugGLFramebufferRenderbuffer()
419 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, in debugGLFramebufferTexture2D()
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram()
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { in debugGLDeleteShader()
511 GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type, in debugGenObjs()
523 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { in debugGLGenBuffers()
527 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenerateMipmap(GrGLenum level) { in debugGLGenerateMipmap()
530 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, in debugGLGenFramebuffers()
535 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, in debugGLGenRenderbuffers()
540 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) { in debugGLGenTextures()
544 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) { in debugGLGenVertexArrays()
548 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) { in debugGLDeleteVertexArrays()
568 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) { in debugGLBindVertexArray()
574 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { in debugGLBindBuffer()
596 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { in debugGLDeleteBuffers()
626 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBufferRange(GrGLenum target, GrGLintptr offset, in debugGLMapBufferRange()
659 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) { in debugGLMapBuffer()
709 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlushMappedBufferRange(GrGLenum target, in debugGLFlushMappedBufferRange()
737 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target, in debugGLGetBufferParameteriv()