Lines Matching refs:UniformHandle
42 typedef ShaderResourceHandle UniformHandle; typedef
49 virtual void set1f(UniformHandle, float v0) const = 0;
50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
51 virtual void set2f(UniformHandle, float, float) const = 0;
52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
53 virtual void set3f(UniformHandle, float, float, float) const = 0;
54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
55 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
59 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
60 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
61 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
62 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
65 void setSkMatrix(UniformHandle, const SkMatrix&) const;