Lines Matching refs:SkString
42 void appendTextureLookup(SkString* out,
112 SkString* outName);
143 void appendDecls(const VarArray& vars, SkString* out) const;
190 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } in versionDecl()
191 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()
192 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()
193 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()
194 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()
195 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()
196 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()
197 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()
198 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()
199 SkString& main() { return fShaderStrings[kMain]; } in main()
200 SkString& code() { return fShaderStrings[fCodeIndex]; } in code()
221 SkSTArray<kCode, SkString> fShaderStrings;
222 SkString fCode;
223 SkString fFunctions;
224 SkString fExtensions;
229 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1];