Lines Matching refs:fShaderIndex
206 int fShaderIndex; member
220 fShaderIndex(-1), in GraphicStateEntry()
229 fShaderIndex == cur.fShaderIndex && in compareInitialState()
529 if (state.fShaderIndex >= 0) { in updateDrawingState()
530 if (state.fShaderIndex != currentEntry()->fShaderIndex) { in updateDrawingState()
531 SkPDFUtils::ApplyPattern(state.fShaderIndex, fContentStream); in updateDrawingState()
532 currentEntry()->fShaderIndex = state.fShaderIndex; in updateDrawingState()
536 currentEntry()->fShaderIndex >= 0) { in updateDrawingState()
542 currentEntry()->fShaderIndex = -1; in updateDrawingState()
2080 entry->fShaderIndex = -1; in populateGraphicStateEntryFromPaint()
2117 entry->fShaderIndex = resourceIndex; in populateGraphicStateEntryFromPaint()