Lines Matching refs:states

182     Node* node, FrameStateBeforeAndAfter* states) {  in BindAccumulator()  argument
183 if (states) { in BindAccumulator()
184 states->AddToNode(node, OutputFrameStateCombine::PokeAt(0)); in BindAccumulator()
192 FrameStateBeforeAndAfter* states) { in BindRegister() argument
194 if (states) { in BindRegister()
195 states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ - in BindRegister()
204 FrameStateBeforeAndAfter* states) { in BindRegistersToProjections() argument
206 if (states) { in BindRegistersToProjections()
207 states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ - in BindRegistersToProjections()
218 Node* node, FrameStateBeforeAndAfter* states) { in RecordAfterState() argument
219 states->AddToNode(node, OutputFrameStateCombine::Ignore()); in RecordAfterState()
650 FrameStateBeforeAndAfter states(this, iterator); in BuildLoadGlobal() local
657 environment()->BindAccumulator(node, &states); in BuildLoadGlobal()
719 FrameStateBeforeAndAfter states(this, iterator); in BuildStoreGlobal() local
728 environment()->RecordAfterState(node, &states); in BuildStoreGlobal()
803 FrameStateBeforeAndAfter states(this, iterator); in BuildLdaLookupSlot() local
809 environment()->BindAccumulator(value, &states); in BuildLdaLookupSlot()
828 FrameStateBeforeAndAfter states(this, iterator); in BuildStaLookupSlot() local
834 environment()->BindAccumulator(store, &states); in BuildStaLookupSlot()
876 FrameStateBeforeAndAfter states(this, iterator); in BuildNamedLoad() local
884 environment()->BindAccumulator(node, &states); in BuildNamedLoad()
918 FrameStateBeforeAndAfter states(this, iterator); in BuildKeyedLoad() local
925 environment()->BindAccumulator(node, &states); in BuildKeyedLoad()
959 FrameStateBeforeAndAfter states(this, iterator); in BuildNamedStore() local
969 environment()->RecordAfterState(node, &states); in BuildNamedStore()
1003 FrameStateBeforeAndAfter states(this, iterator); in BuildKeyedStore() local
1011 environment()->RecordAfterState(node, &states); in BuildKeyedStore()
1079 FrameStateBeforeAndAfter states(this, iterator); in BuildCreateArguments() local
1082 environment()->BindAccumulator(object, &states); in BuildCreateArguments()
1100 FrameStateBeforeAndAfter states(this, iterator); in BuildCreateLiteral() local
1102 environment()->BindAccumulator(literal, &states); in BuildCreateLiteral()
1197 FrameStateBeforeAndAfter states(this, iterator); in BuildCall() local
1210 environment()->BindAccumulator(value, &states); in BuildCall()
1228 FrameStateBeforeAndAfter states(this, iterator); in VisitCallJSRuntime() local
1237 environment()->BindAccumulator(value, &states); in VisitCallJSRuntime()
1257 FrameStateBeforeAndAfter states(this, iterator); in VisitCallRuntime() local
1266 environment()->BindAccumulator(value, &states); in VisitCallRuntime()
1272 FrameStateBeforeAndAfter states(this, iterator); in VisitCallRuntimeForPair() local
1282 environment()->BindRegistersToProjections(first_return, return_pair, &states); in VisitCallRuntimeForPair()
1305 FrameStateBeforeAndAfter states(this, iterator); in VisitNew() local
1314 environment()->BindAccumulator(value, &states); in VisitNew()
1320 FrameStateBeforeAndAfter states(this, iterator); in VisitThrow() local
1326 environment()->RecordAfterState(control, &states); in VisitThrow()
1333 FrameStateBeforeAndAfter states(this, iterator); in BuildBinaryOp() local
1337 environment()->BindAccumulator(node, &states); in BuildBinaryOp()
1421 FrameStateBeforeAndAfter states(this, iterator); in VisitInc() local
1426 environment()->BindAccumulator(node, &states); in VisitInc()
1432 FrameStateBeforeAndAfter states(this, iterator); in VisitDec() local
1437 environment()->BindAccumulator(node, &states); in VisitDec()
1461 FrameStateBeforeAndAfter states(this, iterator); in BuildDelete() local
1466 environment()->BindAccumulator(node, &states); in BuildDelete()
1486 FrameStateBeforeAndAfter states(this, iterator); in VisitDeleteLookupSlot() local
1490 environment()->BindAccumulator(result, &states); in VisitDeleteLookupSlot()
1496 FrameStateBeforeAndAfter states(this, iterator); in BuildCompareOp() local
1500 environment()->BindAccumulator(node, &states); in BuildCompareOp()
1566 FrameStateBeforeAndAfter states(this, iterator); in BuildCastOperator() local
1568 environment()->BindAccumulator(node, &states); in BuildCastOperator()
1729 FrameStateBeforeAndAfter states(this, iterator); in VisitForInPrepare() local
1732 environment()->RecordAfterState(prepare, &states); in VisitForInPrepare()
1745 FrameStateBeforeAndAfter states(this, iterator); in VisitForInDone() local
1750 environment()->BindAccumulator(exit_cond, &states); in VisitForInDone()
1756 FrameStateBeforeAndAfter states(this, iterator); in VisitForInNext() local
1766 environment()->BindAccumulator(value, &states); in VisitForInNext()
1772 FrameStateBeforeAndAfter states(this, iterator); in VisitForInStep() local
1775 environment()->BindAccumulator(index, &states); in VisitForInStep()